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gedaie

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A member registered Jul 11, 2020

Recent community posts

Hey. I design sounds and do audio implementation for 2D/3D games. I can do spatial audio with Steam Audio as well. I also compose/produce soundtracks. I can do everything in a game that has to do with sound. I'm looking for any group as I'm building my reel, I'll put my best into it. :) Let me know! 


Some examples of old soundtrack work: 

https://soundcloud.com/egedai/coil-vektor-the-courier-intro-soundtrack/s-4Q208 (Cyberpunk motorcycle shooter, mobile)

https://soundcloud.com/egedai/riot-games-tcl-pick-ban-soundtrack/s-0uhQP a spec soundtrack for LoL ban/pick phase on stream

= https://soundcloud.com/egedai/gege-export/s-NynOr something new and still a draft, just some of my music


I work with Unity, Steam Audio and can also do Wwise. I've been doing sound design and music production for around ten years now and I got into game audio in the last two years in which I spent a lot of time on it. This is my first game jam and I hope I can find a group!


- Ege

Hi everyone. I'm new here. Let me begin with a short introduction of myself.

I'm Ege. I have a past of designing audio for visual mediums such as video, projection mapping installations, games etc... I love working with visual mediums and in the last couple years, I've entered the domain of game audio hands on and I can now efficiently design and implement sound with Unity and Steam Audio for 3D projects. I have especially focused on spatial audio and I would love to work with an FPS game for that reason, as I can offer HRTF implementation and all that (Google it, its very cool!) Anyway, I'm looking to participate in any game right now to start building up a reel, and I will put all of my effort into this work as I have nothing else to do at the moment. 


If you or someone you know is developing a game and would like someone to work on designing and/or implementing sounds for your game, please let me know! Good to be here!