Good idea, also it would be nice if it was possible to steal a pirate ship after defeating the pirates on it and the ability to use the stolen ship to travel to an island. Something like a pirate captain boss fight could be added too. (to make stealing a pirate ship harder)
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The idea is cool, but it's impossible to dodge an asteroid, because the ship is moving very slow right and left. Also i would like to see some sound effects at least on star pickup ond when crashing into an asteroid. I recommend using sfxr for this purpose as it's very easy to use. You can download it here: http://www.drpetter.se/project_sfxr.html.
It would be nice commanding bots with text commands or custom hotkeys. (for text commands, a chat is needed)
Text commands example:
Write /make_new_bot into the chat and a bot that listens to this command creates a new workerbot.
Write /craft axe 3 to the chat and a bot makes 3 axes for you.
Hotkey commands example:
Press 1 and a bot chops down a tree
New bot commands would be:
Repeat until <command> command recieved
Repeat <id>. argument of command times
If <command> recieved
if <id>. argument of last command was <value>
Repeat until <key> key pressed
If <key> key pressed
It would be really useful (the most useful would be text commands with arguments), it's not the best thing that every time i want to make a new bot (i have a bot for that) i need to press space, select the bot and click play instead of just pressing a button or writing a command and i need to always send that bot to a specific location or it becomes hard to see if it's that bot or not.
Have you read the help on the menu screen? (scroll down in the black terminal)
"computer - spawnpoint, checkpoint, goal"
On some levels, the goal doesn't really looks like a computer.
It can also look like a red or a black cube and in one level, you need to reach a green & blue colored cube to unlock the way to the computer