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GDavid

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A member registered Feb 13, 2017 · View creator page →

Creator of

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I don't want to connect using a different bitfile, I was just wondering if it's possible to change a bitfile to include identifiers for things like entity types, functions, etc. or somehow let other clients know about them to make debugging easier. Of course this would be opt-in only as including debug information in a bitfile intended to be released would be a bad idea.

It would be useful for debugging purposes if clients connecting to a server could somehow get entity, function, etc. definition names.

As far as I know bitfiles don't include definition names and clients prefer the bitfile sent by the server over local source code.

I'm wondering if it's possible to edit a bitfile to include names or connect to a server using local source code.

The command func_find is not available despite being listed in the scripting manual.

It appears to be usable via bitfile editing (opcode: 0x1B, args: function id, entity type id) but the command itself isn't registered.

If anyone else is experiencing crashes when trying to start the game, try replacing SDL2.dll with the latest x86 version (you can download it at https://www.libsdl.org/download-2.0.php).

I was unable to play and this fixed it for me.

3360 x 1890 High Quality

I tried to report the bug using the bug reporter, but the email field and the buttons are not clickable and the entire bug reporter is very small (at least for me, i'm playing on really big resolution) and that's a big problem for me as my eye isn't the best.

Playing on Mac OS High Sierra.

On Mac:

WarpGate.ans: no such file or directory

(1 edit)

Cool game, like it.

I would like some kind of building system (build campfire, another house, bigger house, chest (can also be placed inside a house), storage house...)

There are also too few crafting recipes.

And camera rotation. (maybe side view - like in the image - too)

Good idea, also it would be nice if it was possible to steal a pirate ship after defeating the pirates on it and the ability to use the stolen ship to travel to an island. Something like a pirate captain boss fight could be added too. (to make stealing a pirate ship harder)

Finished it.

It would be nice commanding bots  with text commands or custom hotkeys. (for text commands, a chat is needed)

Text commands example:
Write /make_new_bot into the chat and a bot that listens to this command creates a new workerbot.
Another example:
Write /craft axe 3 to the chat and a bot makes 3 axes for you.

Hotkey commands example:
Press 1 and a bot chops down a tree

New bot commands would be:
Repeat until <command> command recieved
Repeat <id>. argument of command times
If <command> recieved
if <id>. argument of last command was <value>
Repeat until <key> key pressed
If <key> key pressed

It would be really useful (the most useful would be text commands with arguments), it's not the best thing that every time i want to make a new bot (i have a bot for that) i need to press space, select the bot and click play instead of just pressing a button or writing a command and i need to always send that bot to a specific location or it becomes hard to see if it's that bot or not.

Yes, a solarbot would be a good idea, i think.

Cool graphics!

Please fix the crashes (after punching guards a few times, it crashes)!

Thanks! :)

"I would have liked to hear some more sound effects, maybe the hum of the lasers?" - maybe in an update.

Have you read the help on the menu screen? (scroll down in the black terminal)

"computer - spawnpoint, checkpoint, goal"

On some levels, the goal doesn't really looks like a computer.

It can also look like a red or a black cube and in one level, you need to reach a green & blue colored cube to unlock the way to the computer

There's a lot of levels.

The exit is a computer.

In the first level, it's protected with lasers.

In the first level, it has a red (!) on it's screen