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Gazman162

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A member registered May 01, 2020 · View creator page →

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There's a couple bits like exactly where to scan & some more visual notes I ran out of time to really nail! Something to carry forward for sure! Cheers for playing!

Great quick game!

Simple to pick up and play. Some more visual markers or changes would help a tonne. Possibly something to give the player a slightly earlier warning of where the projectile is coming from might be cool. A different colour between the projectiles & the bottles would also be great. They're very similar shapes and colours so can be hard to differentiate so quickly.

Nice one :)

Great take on a simple bullet hell game!

Adorable vibes & the audio worked really nicely.

Simple gameplay, with a solid skill curve. A fun game to play! :D

My lack of ability definitely didn't help me :D

An interesting concept, but I'm not sure I get it 😅

Controls weren't too clear, so a bit of an explanation would help a lot on the game page!

I played for a bit and not too much really changed! Would be awesome to know what the 'goal' is for the player & an idea on how long that takes.

Solid little game! Mechanics are hard to pick up initially, but plays nicely once you get the hang of it!

A little more visual clarity between the background and playspace would have gone a long way :) I found myself a bit confused on direction/ where was and wasn't a path a few times.

Hits the brief nicely as well! Nice one :D

Nailed the brief here nice one :D

Timing was absolutely integral to success! The little delay on the spikes etc was great! Realising I could out run them if I was quick was a nice little 'F** yeah* moment :D

The big  boy skull caught me out the most tbh, would love to playthrough without the ever present threat, but tbh it totally helps nail the 'You don't stand a chance' vibe.

Art's simple, and pleasing to the eye as well!

Pretty clean overall! It was definitely a hard one so I think you hit your target on that! :D
I didn't get too far because of that though, so would have been cool to have a checkpoint setup or a way to experience more of the level at least just for the jam!

Maybe consider a screen that moves with the player and a smaller visual radius? It was nice seeing the entire level but made it awkward to play.

Art's nice and tidy too :) 
Decent little game that definitely takes some skill and hits the brief nicely!

Love the overall idea! :D Would be cool to see the blackjack element explored more. Maybe only being able to carry bonuses forward if you don't do bust, & higher cards having bigger risk/reward to them.

A smaller play-space would probably up the pressure nicely too :)

Nice work overall!

I think it's just a riff on the fact that its Jam number 222!

This was a brilliant! Simple concept executed incredibly well in a short time! 

Although the difficulty ramp was pretty sharp, it had me going again & again to try and beat it! Nice one!

Cool little platformer! Played on the theme nicely :)

I ended up wanting to have it work to a score instead of a timer, but ran out of time for the jam </3 Thanks for giving it a play! ☺️

Thanks! 👾