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GayTree

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A member registered Oct 22, 2017

Recent community posts

First time? 

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Caterpillars become a messy goop inside the cocoon before they become butterflies, which is the metaphor used to describe growing up and learning about life 

You're giving Noelle ngl

More like the characters romance each other and you get to watch in glee

yet here you are, among us 

Fellas, is it gay to play a heterosexual dating sim?

  Unknowing that the demo was about to end, I saved my old game before the update at the last possible screen, the "thank you for playing the demo" screen. After installing the new update and loading the largest file option presented (the 200KiB one), fairly confident that was the correct one, I loaded up my old game and it sent me to the set character relationship screen. Barely remembering my character, I did my best to put it as I had chosen before, and then pressed "done" and it went to the title screen. 

  Attempting to roll back shows a script error. Is there any way to fix this and preserve my old data, or is the old script and/or my save incompatible in a way that's too difficult to fix? Is there someone I could give the error information (exactly where in the script things went wrong) to? 

This game is so good!! The pacing is immersive without dragging on, the characters FEEL real, and it truly feels like you've been dropped as a stranger into the middle of a private friend group, just like a real discord server. My only complaint is how quickly and easily you end up on characters' routes; you can't just casually go in and see which characters you have chemistry with, because you'll end up locked in to someone's route unknowingly. My first playthrough was xyx's bad end, and I didn't even realize I was on his route until day 5. 

I don't know anything about chromebooks, but I suppose it's possible you could find a Windows PC emulator to download Itch on? 

With all my heart. 

  I fell in love with Our Life: Beginnings and Always, the first game with Cove, over and over again every time I played. There were so many reasons for it, but the first was the incredible queer representation. Not only do you get to decide your sexuality in this visual novel, but you get to decide if you want your character to be transgender. BUT, on top of binary transgender representation, you also get the chance to be nonbinary! And the implementation of that in the story is so perfect, as young kids may politely question what that means and you just explain it and they accept it and move on. You also have the opportunity to transition later in life, if you prefer to have a character that doesn't know they're trans as an 8/10 year old. And the characters are all supportive and use your pronouns and preferred titles and terms, and the story also occasionally references that you're queer when it's relevant, which adds so much realism for an entire community of people who are almost never represented in visual novels. And I cannot tell you how excited I was to see that not only included in Our Life: Now and Forever, but that it was IMPROVED. There's even more nonbinary representation and customization, with the option for multiple pronouns (which you can customize the frequency of usage for), assigned sex at birth, gender identity, and you get to choose a nickname and how often characters in the story use it in place of their birth name. 

  Moving on past the LGBTQ+ stuff, I want to mention the NEURODIVERGENT (ND) REPRESENTATION. This is arguably an even bigger deal (to me, at least.) The language in these games doesn't feel at all like someone picked up a DSM-5 and picked random traits to give characters, they feel like real neurodivergent people that I'd meet and be best friends with. As an autistic person, I related so much to Cove that I was freaking out and telling all of my friends when he was officially diagnosed in the story, and even just seeing Qui in the demo feels so familiar as a person also with ADHD. It's really so important for people with different neurotypes to see not just positive representation, but see that representation in multiple places, and these creators really do that. And that's HUGE for the ND community. It's so beautiful to see a melting pot of neurotypes and personalities, and it's perfect for a game that's all about growing up and becoming your own person, and helping (or preventing) those around to grow alongside you.


  Another beautiful thing about this game is the customization of the story. You're given so many choices to choose from almost every time you're presented with a choice, and I feel that the choices in this demo cover an even greater range of personalities than even the last game did. I am an autistic person, so the choices I make in social situations aren't usually options in visual novels; I'm used to getting stuck at choices and having to choose whatever is the closest to what I'd do, which often isn't remotely how I'd respond. However, in this game, I get stuck at choices because there's multiple that appeal to me equally. I truly feel like, in this game, I could create a character that I feel perfectly represents me, and I could play the game with a character that truly feels like I am a part of that world if I wanted to. You can make such incredibly different characters each playthrough and experience the story entirely differently with a drastically different personality. Hell, there's still dialogue I've never seen in the first game because of choices I've never made. 

  Another thing I love is the change to the relationship dynamic system. In Our Life: Beginnings and Always, you choose how close you feel to Cove and whether it's nervous, relaxed, or direct. In this one, you get a bit more customization over the relationship dynamics. You still choose how close you feel to Qui and Tamarack, but in addition you get to see how they feel about you in 3 categories, which you also get to choose how you feel about them in. The first is leadership; the choices are to, in general, prefer to lead, follow, or compromise. The second is comments you make to other them: you can be teasing, prefer not to comment, or complimentary. The third is how you see the person: do you place them on a pedestal, see them as an equal, or want to look out for and protect them. I think that this dynamic will add a lot more to the gameplay during the next steps than in the previous game, and I'm super excited for what's to come. I'm in love with the characters and the game, I know I loved the last one, and this one just seems better. 

I had a sudden thought as I was replaying this game today that Chop Suey by System of a Down is practically Rama's theme song xD

Ahhh! I'm so excited! I can't wait to die 5 times as I remember how the game works, and then die 15 more times after that, and then eventually get the ultimate satisfaction of successfully reaching the best end of the demo. 

I was unaware that this visual novel was incomplete and spent 4 hours doing a run-through before internally screaming at the end of chapter 6, because I thought I got a bad end. I'm absolutely in love with this game. The characters are all amazing and it's the perfect length so far. Nothing is rushed, but it also doesn't drag on or feel tedious. The art is amazing, the writing and editing are so precise and you can really see how much effort has been put into this. It's an absolute delight to be sucked into this storyline.

I found this game the other day and I loved it. My first playthrough scared me a bit because I really didn't enjoy the bad ending, but then when I persued Kieran I just absolutely fell in love with the story. It felt a lot fuller with the extra plot and romance, and the character development made me wish all of the characters were real. Well, most of them, anyway. 

Also, irrelevant to the game, for the longest time I thought it was pronounced "el-deh-wiss" but then I actually read it and googled it and realized it's "ee-dull-wice" and I feel a little stupid for how long I went without knowing how to pronounce it xD

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(Warning: slight spoilers, but no context) This game is absoultely INCREDIBLE. The music, artwork, and writing are amazing, but the general formula of the game is what blew me away. I just had to pause the game to comment how perfect the part around July is. The way the player/reader just keeps planning weeks and skipping through them mundanely was, in my opinion, the absolute best way to portray the emptiness that the MC is feeling in this part of the story. And the loss of actions with the love interest (assuming this is all routes, not just Daire's, as that's the only route I've started as of the writing of this comment) before this point was another great way to involve the audience and just rip their heartstrings out. This was the perfect use of a planner system, it enhanced the story in a way that simply reading the MC's thoughts couldn't. This is definitely one of my favorite visual novels ever, and I'm still not even done with my first route. Congratulations to you and everyone on your team for your incredible talents and hard work. 

Edit: HOLY-- So, I continued playing after that and I definitely got the bad end xD But it was a great bad end. If it were the middle of the night and I were playing uninterrupted, that definitely would've made me cry. God, I love this game

I downloaded this earlier and I just fell in love with the story and artwork. The music is also really well-fitted to the scenes but not so distracting that you can't read the dialogue. I can't wait for the full release! (I'm already excited for MC to figure out that Junoru is a vampire, if my suspicions are correct.)

This was such a cute little game! I love the characters and the plot was pretty solid. I'm sad because it was over so fast (;-;)

That was honestly so helpful. Thank you xD It realized it's actually not too difficult as long as you focus on intelligence/combat and the stats associated with the love interest you're pursuing. It was also really helpful to learn that the missions and alchemy items really aren't that important and you can, for the most part, ignore them. It's pretty cool in my opinion that this game kind of requires a lot of poking around and experimenting with what works or doesn't work, because it really gets you into the story and makes forward progress so much more rewarding. 

A while back, I found Winged Ones and immediately fell in love with the characters and plot. I've spent easily over 10 hours on that game, and I'm a fast reader, but I was just absolutely amazed by the execution of ideas in the story. The descriptions were so vivid, the music fit the storyline perfectly, and it was overall an incredibly immersive experience. There haven't been many books or movies that made me cry, but the way the writing just makes you so attached to the characters makes everything feel so much deeper. I'm super stoked for the full release of Bermuda, because if your past work is any indication, it's going to be amazing. Good luck with the rest of the work you have to do, and don't worry about time- it's gonna take a lot more than releasing a game later than anticipated to deter us.

I'm really bad at these kinds of games where stats determine the outcome xD So far I'm on maybe my 3rd restart of the game and 7th try to survive the attack in the middle of the night. I keep dying no matter what so at this point I'm going to try to find a tutorial because I want to experience the full demo; it's been absolutely amazing so far. The writing is incredible and the action doesn't happen too fast, as it does in a lot of other visual novels I've played/read. I'm super stoked for the full game.