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Gavaz

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A member registered Dec 30, 2022

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WHO WE ARE

I am David, 32 years old from Italy (sorry for my English). Together with my girlfriend Gaja, we have been running our web marketing and development company since 2011.
I have been a web and Python developer for 15 years, while my partner specializes in Graphic Design. I have been studying game development for five years, and this year we decided to open our independent game development studio.

HOW WE WORK

We focus on creating 4-6 hour-long games, preferably in 2D, to ensure faster production. Our goal is to release 1-2 titles per year: one main title directed entirely by us and a couple of additional games in partnership with external graphic designers.
Gaja can only handle one project per year, so her involvement will be limited to artistic direction and brainstorming.

WHAT WE ARE LOOKING FOR

We are seeking graphic artists to collaborate on our games.
We need someone capable of providing all the assets required to build a complete game, with a style that aligns with our vision.

WHAT WE OFFER

We offer two options: revenue share or a paid collaboration (or a combination of both), depending on mutual agreement.
The genre will be focused on graphic adventures, point-and-click, or visual novels. The story will be crafted based on your artistic style and skills, once your style is approved.

Here’s what we bring to the table:

  • Full support in development, story creation, project direction, and timelines.
  • A dedicated team member working on the project for a minimum of 20 hours per week over 4-6 months.
  • Complete management of publishing and marketing, with initial distribution on Steam and PC, and potential releases on Android, iOS, and consoles based on market response.

GENRE

We primarily work on point-and-click graphic adventures, visual novels, or similar short-form games (4-6 hours). However, we remain open to other genres if your artistic style and proposed timeline are compelling.

E.G: we can easily work on a top down adventure RPG without problems, but can you deal with all the graphic needed? Can you convince us to work on a project different from our standard?

REVENUE SHARE

If you opt for the revenue share model, profits (net of taxes and agreed initial marketing expenses) will be split as follows:

  • 30% to the Publisher, fully reinvested in marketing, localization, and similar efforts for at least 12 months, with documented proof.
  • 40% to the development team (developer, creative support, VFX, soundtrack, etc.).
  • 30% to the artist (you).

You will receive full credit for all assets and character designs (shared if developed collaboratively). For potential sequels, the original artist will have first-refusal rights for future proposals. The Publisher retains the project’s Intellectual Property to ensure continuity for sequels or expansions into other media.

HOW TO APPLY AND CONTACT US

If you're interested, reach out via Discord: lifecoachgavaz or email us at info@davidegavazzi.com.
If we like your artistic style and approach, we’ll discuss the project in more detail. We’re open to signing an NDA if needed to protect your work.

To kick things off, we’ll develop a prototype to showcase core mechanics, using either your sketches or placeholder assets. This gives you the chance to see how we work before committing to the full project.

(1 edit)

WHO WE ARE

I am David, 32 years old from Italy (sorry for my English). Together with my girlfriend Gaja, we have been running our web marketing and development company since 2011. 

I have been a web and Python developer for 15 years, while my partner specializes in Graphic Design.
I have been studying game development for five years, and this year we decided to open our independent game development studio.

HOW WE WORK

We aim to specialize in 4-6 hour-long games, preferably in 2D, as it allows for faster production.
Our goal is to release 2-3 titles per year: one main title directed entirely by us and a couple of other titles in partnership with external graphic designers.

Gaja cannot take on more than one project per year, so she would only be able to assist in artistic direction and brainstorming.

WHAT WE ARE LOOKING FOR

We are looking for partners to handle the graphics for the additional games. 

We need a graphic artist capable of providing all the necessary assets to create a complete game, with a style that aligns with our vision.

WHAT WE OFFER

Of course, we would love to pay everyone, but at the moment, our funds are fully allocated to our main project. So what do we offer?

  • We develop your idea—you will have complete artistic freedom over the assets to be created, we will give feedbacks and suggestions but you have the last word.
  • Full support for development, story creation, overall project direction, and timelines.
  • The guarantee of a dedicated team member working on the project for a minimum of 20 hours per week over 4-6 months.
  • Complete management of publishing and marketing, with initial distribution on Steam and PC, followed by potential releases on Android, iOS, and consoles based on the market response.

GENRE

We recommend genres that lend themselves to short titles (4-6 hours), such as point-and-click graphic adventures or Visual Novels. However, we are open to developing other types of projects (even complex ones like JRPGs) if you can convince us with the quality of your graphics and realistic timelines.

REVENUE SHARE

Revenue will be divided, net of taxes and after deducting agreed initial marketing costs, as follows: 30-40-30.

  • 30% to the Publisher, with a commitment to reinvest the entire amount in marketing, localization, and similar efforts for at least 12 months, with documented proof.
  • 40% to the development team, covering the developer, creative support, VFX, soundtrack, etc.
  • 30% to the artist (in this case, you).

Additionally, you will receive full credit for the creation of all assets and character design (shared if developed collaboratively with the team). In case of a sequel, the graphic department will always be given a first-refusal right for commercial proposals. The publisher retains the project's Intellectual Property to ensure continuity in case of sequels or expansion into other media.

HOW TO APPLY AND CONTACT US

You can apply by contacting us on Discord lifecoachgavaz or via email at info@davidegavazzi.com.

If we like your artistic style and concept, we will discuss the mechanics and idea in detail. If necessary, we have no problem signing an NDA to protect your work. The goal is to create a prototype to showcase the game's mechanics so that you can see how we work and decide whether to commit to the project.

The prototype can be built using your assets, whether in sketch form or with placeholder assets, to demonstrate the game's core mechanics.

(1 edit)

I am a 32-year-old developer from Italy. I have been working with web dev and Python since 2011, a retro gamer for life. In the last 5 years, I started to apply myself to video games with Godot, also studying mobile and multiplayer. I am a terrible artist, but I can program almost anything in 2D. I am serious and professional, not afraid to commit myself even to curated projects that require time to be well done. If you have the assets and the work plan, I execute, test, and give feedback, while leaving the direction of the work and the final say on everything to you.

If you want lifecoachgavaz on Discord or info@davidegavazzi.com

Well you are using a 2D sprite for the character in 2.5D, if you are doing a platformer it's quite easy, you just need the rolling jump animation for your character and you can use an animation player and maybe an animation tree to build up a finit state machine. I'm assuming you use a spritesheet, if you use bones animation I think you wouldn't have ask that

Hi Eugenio, I'm Davide, I have 13 years of experience in team management, teaching and in the world of eSports. I'm gaining experience as a developer with Godot. I am currently developing a Visual Novel, for which I have already build part of the engine and commissioned the initial sprites, psychological horror/investigative style. If you are interested we can talk, in any case if you would like to participate in some gems together I am happy to gain experience in the field. I don't have any kind of artistic ability but I can integrate almost any mechanic and I prefer 2D games of any genre.

If you want to talk my discord is lifecoachgavaz

Well, I'm Davide, a 31-year-old Italian-based web designer with over 13 years of experience in marketing and the eSports industry. Recently, I've taken up Godot as a hobby, and although I'm still mastering best practices for cleaning my code (which I'm quite obsessed with), I have virtually no experience in coding software within a team setting. However, I do have some experience in web development, so I'm fairly quick at learning.

I can "spaghetti code" any feature, and currently, I'm working on a Visual Novel project primarily to create a simple dialogue manager and refine my coding skills as much as possible.

I lack any artistic skills, and I'm a perfectionist by nature...

My greatest strength is my unwavering commitment once I've begun a project. Perhaps mentoring would be easier with someone who can rapidly learn coding and best practices rather than finding someone skilled in coding but lacking in teamwork abilities.

Or maybe just sharing a Discord server and opinions on the ongoing project should be fine, my discord is lifecoachgavaz

I know you have closed the recruit but... I like your art and I'm starting a Visual Novel project, I'm very committed to my goal. Maybe you are at least open to talk about commissions for my project. I tried to add you on discord, my name is lifecoachgavaz

Hi,

I'm Davide, 31 years old, a digital entrepreneur and a programmer (data analyst) for the past 13 years. In the last year and a half, I've delved into game development, which has always been my passion, and lately, I've been getting into Visual Novel development.

I primarily develop in Godot and GDScript, but as a Data Analyst who works daily in Python, I've approached game development in Pygame, and therefore Ren'Py shouldn't pose any problems (although I still prefer using a generic engine like Godot to more easily integrate any kind of needed mechanics).

As an investor, I'm happy to fund projects of this kind, but there are some poorly worded clauses in your request.

If you're asking for a programmer, without decision making power, who isn't paid, that's not something feasible, and in that case, I'm not interested.

If you're looking for a publisher to handle marketing and distribution, you won't find one for free. They may not necessarily insist on changing design choices, but they usually take at least a 30% cut. However, I am not a publisher and do not operate as one.

What I do is assimilate projects in Revenue Sharing, where I acquire the project, and profits are divided based on the work ratio of the parties involved. I may also be willing to accept clauses like not interfering with artistic direction. Naturally, this is provided that I like the graphics and the story. However, remember that game design, as ugly as it may sound, rarely exceeds 30% of the project's value.

Obviously, in case you were looking for a partner, with whom to co-divide the project, the situation would change, but no partner would dedicate months of work without having decision-making power

In any case, I am more than willing to evaluate your idea, if necessary, after signing an NDA, and then discuss the terms further.

Best regards, 

Davide