WHO WE ARE
I am David, 32 years old from Italy (sorry for my English). Together with my girlfriend Gaja, we have been running our web marketing and development company since 2011.
I have been a web and Python developer for 15 years, while my partner specializes in Graphic Design. I have been studying game development for five years, and this year we decided to open our independent game development studio.
HOW WE WORK
We focus on creating 4-6 hour-long games, preferably in 2D, to ensure faster production. Our goal is to release 1-2 titles per year: one main title directed entirely by us and a couple of additional games in partnership with external graphic designers.
Gaja can only handle one project per year, so her involvement will be limited to artistic direction and brainstorming.
WHAT WE ARE LOOKING FOR
We are seeking graphic artists to collaborate on our games.
We need someone capable of providing all the assets required to build a complete game, with a style that aligns with our vision.
WHAT WE OFFER
We offer two options: revenue share or a paid collaboration (or a combination of both), depending on mutual agreement.
The genre will be focused on graphic adventures, point-and-click, or visual novels. The story will be crafted based on your artistic style and skills, once your style is approved.
Here’s what we bring to the table:
- Full support in development, story creation, project direction, and timelines.
- A dedicated team member working on the project for a minimum of 20 hours per week over 4-6 months.
- Complete management of publishing and marketing, with initial distribution on Steam and PC, and potential releases on Android, iOS, and consoles based on market response.
GENRE
We primarily work on point-and-click graphic adventures, visual novels, or similar short-form games (4-6 hours). However, we remain open to other genres if your artistic style and proposed timeline are compelling.
E.G: we can easily work on a top down adventure RPG without problems, but can you deal with all the graphic needed? Can you convince us to work on a project different from our standard?
REVENUE SHARE
If you opt for the revenue share model, profits (net of taxes and agreed initial marketing expenses) will be split as follows:
- 30% to the Publisher, fully reinvested in marketing, localization, and similar efforts for at least 12 months, with documented proof.
- 40% to the development team (developer, creative support, VFX, soundtrack, etc.).
- 30% to the artist (you).
You will receive full credit for all assets and character designs (shared if developed collaboratively). For potential sequels, the original artist will have first-refusal rights for future proposals. The Publisher retains the project’s Intellectual Property to ensure continuity for sequels or expansions into other media.
HOW TO APPLY AND CONTACT US
If you're interested, reach out via Discord: lifecoachgavaz or email us at info@davidegavazzi.com.
If we like your artistic style and approach, we’ll discuss the project in more detail. We’re open to signing an NDA if needed to protect your work.
To kick things off, we’ll develop a prototype to showcase core mechanics, using either your sketches or placeholder assets. This gives you the chance to see how we work before committing to the full project.