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Garrisen Game Art

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A member registered Sep 13, 2021 · View creator page →

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Yep. Very enjoyable. Is there an opportunity for an art trade that I might play a more recent version? Again, if X and Deviant Art aren't an option, I suppose I could reach out to Nick and see if he can hook us up on Discord.

I really enjoyed the intro cutscene and the lore drop. It's quite cinematic and makes good use of art assets and text.

Lucia's introduction is fantastic. Good use of her portrait and the custom dialogue box. As we meet more characters I find that all of them are incredibly eloquent, possibly to excess. However, that may just be how you decide elves speak.

Growth sequence was enjoyable. I find the enlarged sprite to clash a little bit, but better than simply upscaling RPG maker, so I commend the effort.

It took a long time to get to the first play section. That said, a prison break with a rampaging giantess cat girl is not a bad place to start at all, and well worth the wait.

Oh fun, you have an ATB battle system! And the UI mods are interesting as well. 

Oh look, we shrunk the little elf man! How fun. Also his miniaturized sprite doesn't look too pixely. I think you've done a good job rescaling.

Absorb or leave... You've now given us a moral binary. I personally prefer more nuanced options. That said, I'd like to see how things play out in the long run.

I'm a sucker for loot gathering and power scaling, so absorbing the raw mana from all the enemies makes me wanna clean the map. Very fun motivators.

Oh dear, I seem to have found a bug. After the panning cutscene of the Giantess walking away towards the mountains, none of the enemies on the second map actually initiate combat.

Mary's transformation art is a dramatic shift in style. Quite shocking.

Oh, now custom battle sprite art! It's cute. The style shift is a little Drastic. 

Admittedly, I have spent a lot of time trying to replicate RPG Maker's standard style with larger and larger sprites. I've gotten quite good at it, but it's been a labor of love.

Looks like her walk cycle has missing frames. 

Don't punish me for sparing nice elf. I swear, my desire for epic loot and leveling can only be matched by my desire to be a good person.

Okay, it looks like the animal battles are working again. That's good.

It looks like combat this early on is really easy. There's not really a good sense of tension.

Okay, I finished act one. One of the best early parts of Growing Vengeance was the fact that it was a Katamari Damaci style puzzle. You had to get big enough to break the barriers in order to progress. So you would explore each environment for more things to break and grow. This is something that I really enjoyed and wanted to see more explored in another game.

Other than the bizarrely simple binary of be cruel or be nice, there doesn't seem to be a lot of variability in gameplay. It's quite linear. That said, it's only act one.

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I am not. Perhaps we can exchange Discord ID's on X or DA?

https://x.com/ArtGarrisen

https://www.deviantart.com/garrisenart

I did Art for Nicksav years ago, I'm going to play your game and think critically on it. I'd like to DM you if I have thoughts. How would you like to receive those Dm's?

I simply don't have enough information to lend a hand. Maybe you keyframed hiding the object. Maybe your still isn't easy and your animation is in cycles. Blender is a complex program there are many things that can go sideways. 

OH! Now Surrendering on the Next Battle is another game over... Make up you mind! LOL

Excuse me! I DID NOT CHEAT! I guarded until I had 100 TP Then used my special, Used the potion then Still managed to guard till my special was ready and won with 8 HP. How dare you Give me a game over for Beating the tutorial!

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You can designate a shader in daz, Or import the Duf file provided. 
https://filext.com/file-extension/DUF 
Hopefully this guide can help. I'm not too familiar with Daz myself, and rely on others in the community for help.

Yep! and let me know if you do!

It's hard to comment this early. Every thing functioning so your doing well. The writing is expressive. It's a good start.

There are some that my assets can supplement.
I like this one best https://aobato-tileset.booth.pm/items/2223818

yes. you kind of need to make the road around it, but the shape keys do a lot of the work for you

welp I made it so It drops down fast on all the morphs so from above you don't see it. But I guess at 4 verts you could edit the mesh and delete it. 

Are you refering to the road plane that decends when you shape key?

In what app are you using it?

These Assets are Images on a 48x48 grid. There is no engine specific formatting to the files. If you can import sheets to game maker with custom grids then you can use these. I'm specific on RPGM MX and MV because previous versions of RPGM use a 32px grid.

You create the folder.  in the directory with your other daz content

I thoroughly Enjoy this game. Love the characters and the humor. Cant wait for chapter 2!

This  should do the trick

Yes they do

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Sounds like you have trouble leaving a level at 2 out of 3 stars. I love your passion. In this game there are two methods of overcoming "difficulty" one is battling the RNG as you have, the other is being willing to replay missions when you have better load outs to get your 3rd star. To some the latter feels like cheating. But both increase the amount of time you get to enjoy our still limited number of levels.

Short and sweet. A very polished experience. left me wanting More.

( ͝סּ ͜ʖ͡סּ)

Can you be more specific

Project Delta community · Created a new topic Hit me up

if you want to make something more In depth.

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Polising up another one currently. When it come to what I do next, I'm commissioned first so if you have a specific topic you want, and are willing to pay to have it sooner and to your specific designs, than we can have a more detailed conversation elseware.

Assuming Poser has PBR based materials

The Purchase options are Now Available.