Great style - everything looks and sounds really cool, coherent and funny. It was easy to jump into with its simple control scheme and easy to understand upgrades and enemy behavior. I kinda wished for a "end turn" option because with upgraded speed often times I found myself walking back and forth to move enemies to a desired position.
gargooletz
Creator of
Recent community posts
Yeah, we were worried about the objective being displayed too briefly but it was too late to submit another build (tried to explain it in the description but can't expect anyone to read them).
As for the flares - another result of jam reality. The model was prepared before the final design/balance was finished. Definitely would change that in retail ;)
Cute! I've spent quite some time on this one :D but it became a bit frustrating (a combination of unforgiving slide, no save "checkpoints" and small differences between platform spacing which made each step feel like something to memorize to perform correctly). One thing that wasn't intuitive for me was the hover mechanic - I expected it to work like E to activate and then choose a direction to float. Needing to choose a direction first made it hard to use (maybe a overlapping command input window would be more forgiving?).



