Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

gargooletz

16
Posts
1
Followers
3
Following
A member registered Jul 17, 2022 · View creator page →

Creator of

Recent community posts

Great style - everything looks and sounds really cool, coherent and funny. It was easy to jump into with its simple control scheme and easy to understand upgrades and enemy behavior. I kinda wished for a "end turn" option because with upgraded speed often times I found myself walking back and forth to move enemies to a desired position.

I guess mainly "why". Couldn't really grasp the humor of items appearing with each layer.

That's some really nice art! Overall the game feels really polished and fun to interact with. The events were kinda cryptic though.

Good controls and a nice flow of levels. And I've really liked sounds and art though I'm not sure how skiing without snow works ;D

Cool vibes and I really liked the burning card animation. Items are quite cheap so it becomes a bit too easy.

No worries, just wanted to give a bit of background. Thanks for the feedback!

Yeah, we were worried about the objective being displayed too briefly but it was too late to submit another build (tried to explain it in the description but can't expect anyone to read them).
As for the flares - another result of jam reality. The model was prepared before the final design/balance was finished. Definitely would change that in retail ;)

Cute! I've spent quite some time on this one  :D but it became a bit frustrating (a combination of unforgiving slide, no save "checkpoints" and small differences between platform spacing which made each step feel like something to memorize to perform correctly). One thing that wasn't intuitive for me was the hover mechanic - I expected it to work like E to activate and then choose a direction to float. Needing to choose a direction first made it hard to use (maybe a overlapping command input window would be more forgiving?).

Simple but addictive! Really like the poses - clear, full of character and sell the power of strikes with limited animation.

That was fun! 

Cool idea realized with absolutely astounding art. I wanna hug them all! 

Incredible vibes achieved through combination of art and smart level design. What to do is quite vague (as the overall theme :D) but actually really simple. Overall a really interesting idea with engaging execution.
Cool little adventure!

Thanks! Glad you had fun. Game speed and other parameters definitely could use some tweaking ;)

Oh, fellow goblin admirers :D This game's art style is incredible! Controls could be a little more responsive but it's fun to blow up these hordes.

Really, really good presentation. Looks like a finished project not a game jam production :D Cool ideas but it lacks interesting win condition as right now it encourages camping a single spawn point.