I really like the painterly textures, the non-euclidean level structure, and the whole idea that the game isn't really telling you what to do and you just have to instinctively figure it out. I do wish there was maybe a stronger narrative hook, as for me the game was just "weird trippy scenes" but I can imagine that being hard to nail down during a jam - or maybe not even a goal for you whatsoever.
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Shadow Command's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics (Art or music) | #3 | 4.087 | 4.087 |
Innovation | #4 | 3.435 | 3.435 |
Your personal opinion | #7 | 3.391 | 3.391 |
Overall | #10 | 3.489 | 3.489 |
Use of the chosen theme | #20 | 3.043 | 3.043 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme its based on
Ghostopolis and cancelled shows
Any pre-made / AI assets used (if applicable)
Music
Comments
The game could have greatly benefitted from a few more sounds; especially for those opening doors. The footstep sounds felt a bit out of place at first, but then I thought of the whole scene as a nightmarish world anyway; so that worked nicely for me.
I was genuinely creeped out the first time, I looked back and saw those creatures. You did a good job creating a vibe of uneasiness. The switch to a FPS shooter was great; like a dream where you suddenly regain control of your body and can defend yourself.
I recommend everyone to play to the end. I was immediately won over by the painterly textures but its full of fresh ideas and images that really linger- the dude peeping out of the door, the boxy papercraft gun, the Truman Show stairs. But that skittering animation of the poster-child is just Stunning. Amazing work Moczan!
Incredible vibes achieved through combination of art and smart level design. What to do is quite vague (as the overall theme :D) but actually really simple. Overall a really interesting idea with engaging execution.
Cool little adventure!
Cool art! I liked the ending! Plenty of content in just 3 rooms. One little suggestions tho, I couldn't tell that the enemy was actually taking damage, maybe consider making the effect a little more flashy? or somehow show how damaged the enemy is? Anyways cool game :D
Really amazing art! You did an amazing job at setting the atmosphere but I am missing a little feedback such as SFX for the gunshot. Overall though it's a pretty neat game
I adore the entire aesthetics of this game!! It feels really nice navigating through the corridor as well. I don't know what to do when the red guys show up, though x( And I tried petting but sadly I couldn't do it T-T I'm still obsessed with the art though, it makes me feel very immersed in the whole place. Awesome!!!
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