Did you edit the pink cabinets code to make it easier? You can change the EnemyShip.speed to be slower. Sorry, if I didn't make that clear enough!
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The reason I use Unity 5 is because I purchased a perpetual license before they switched to subscription only pricing. I will likely be updating sometime in the future, but I'm not sure about the actual benefits besides better platform support.
Thanks for playing and taking time to give some good, honest feedback. There’s definitely a lot of things I could have done differently, part of the learning process I guess!
- I'm sorry, Lucky is gone :(
- I can only apologise, it hurts me too.
- I’ll have to check it out, it might be some clipping issue.
- You can use the clipboard to change the speed of one of the cutscenes and also skip the scene after the pong match by getting into the elevator. It’s mainly for speedrunning, I didn’t really want to make the prologue too difficult and clipboard puzzles can get confusing.
- Thanks! My favorite part was working with all the voice actors.
Thanks again for playing!
Hi thanks for playing and cheers for the feedback!
I’ve actually been working on improving the selection system (it’s a bit broken) plus adding the point to click controls option.
Should be available next update :)
Glad you enjoyed it thanks for playing!
I’ll have to check the mixing on the frogs, I know a couple other sfx are a bit off (sparks, person sharpening blade etc) that I still need to address.
p.s. that game is cursed!
Thanks for making a video and for the feedback. The controls are something I'm working on, they didn't end up working so well with keyboard and mouse. You were supposed to go to the right and vs Luna in another game to progress. Thanks again for playing :)
Thank you for playing! The controls are something I'm working on based on the feedback. I won’t be able to make the whole game playable with only a mouse, but I am making it possible to select/interact with objects by clicking on them for point and click fans.
Thank you for playing and leaving feedback. Number one thing to improve is the controls and selection system (I'm working on it). I'm adding an audio levels setting to options and i'll look into sorting out the SFX you mentioned earlier. Thanks again!
Thank you! Yeah, controls are the biggest thing I need to work on based on feedback. It was okay with a controller (R2 + Right analog to look around) but didn't transfer well to mouse and keyboard. I will try to get the regional pricing right to make the game as accessible as possible :)
Thanks for playing! And don't worry, the controller scheme/selection system is on the big list of things that need to be overhauled based on feedback. It did kind of make sense with a controller (hold R2 + Right analog to look around) but didn’t translate into keyboard and mouse well. Thanks again for taking time to comment!