Thank you so much! That one was a blast to design!
Games, Ink
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Short answer: yes.
100% transparent long answer: there is a doc on my computer called "MURDER BALLET 2E" with some drastic improvements to the core mechanics. It speeds up gameplay, axes the dependence on a grid, and codifies the "rock-paper-scissors" interaction accidentally loosely built into the original's combat (Melee/Executions beat Armor but are weak vs. Tough, deadly weapons beat Tough but are weak vs Dodge, blast/burst weapons beat Dodge, but are weak against Armor).
It's not far along enough for me to confidently give any kind of release schedule, though.
Hi TomaN3!
I'm glad you're enjoying the game! It was an intentional decision of mine to keep things in the rulebook pretty simple and streamlined. I'm sorry if that comes across as shallow. I wanted to keep focused on personal, small-scale infantry conflicts, where vehicles are more like "supporting characters" than something players have access to.
I wanted to give GMs a lot of room to expand the game on their own. Dropping in homebrewed Ancestries, Perks, or equipment is meant to be relatively quick and easy for groups. The world itself is takes a "broad strokes" approach so that GMs can add their own locations and original nations as-needed. I agree that there's a lot of room to expand the rules - and I'd strongly encourage GMs to do so!
I am sitting on a few plans for expansions leftover from the Kickstarter - including new Ancestries, new perks, new equipment, and new parts of the setting. Because of some life changes since the pandemic, I've had to step away from designing for the past year. However, I'm hoping to get back into it in 2022. If there's an appetite for more Lightning War, I would absolutely be down to revisit some of those ideas!





