Aether Strikers is now playable here on itch.io: https://gamemakersum.itch.io/aether-strikers-four-hero-arena
This is a compact Three.js arena-action game where a four-hero roster faces seven waves and a final boss. The interface keeps the action state readable with a health bar, a named skill and readiness indicator, wave progress, kill and score counters, and numbered portraits for the complete roster.
For this release check, my measured navigation-to-interactive wait was about 12 seconds. I began wave 1 and exercised the displayed movement, attack, skill, and dodge controls, then switched between Sage and Maple through the numbered roster.

That switch gave concrete feedback beyond a portrait highlight: the active name and class changed, along with the health display and named ability. This makes roster switching easy to verify from visible state rather than only from animation.
The attached media is a matching game-viewport image captured during the verified first wave. It shows the live arena interface and hero-selection bar, not a loading or start screen.
I made this game entirely with AI.


ing objective.