I love most of the artwork but when I see the ships/crew, it's like another person drew it who wasn't as good.
The game looks cool though!
GameMaker Rob
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Thanks for these! I wondered if you might be able to update the characters so that the default facing is right?
That's what GameMaker expects as a default, and would be a lot easier to work with =D
I bought a collection from you a while ago, and am making a colony sim, along the lines of Dwarf Fortress but side-view, haha.
The easiest is probably using a single global variable that you decide how it's set.
Eg you could draw invisible rectangles in the room, and give them a number that correlates to the monster enumerator eg:
monster = e_mon.slime;
Then in the collision event, with the player, you set the global variable to the monster variable
eg
global.monster = monster
Just some way to recognise that a boss battle is happening. At the moment I tend to have arrays that I pull from to determine who the enemy is. You could have a variable that is normally set to -1 (ie random battles) and you set that variable to a particular number when you want to fight a particular monster.
This means you just need to keep resetting that variable to -1 at the end of a battle.
How/when you set that variable to something other than -1 depends on how you have your game setup atm.