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GameMaker Rob

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A member registered Mar 06, 2018 · View creator page →

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Im not getting the crash you reported. Is obj_player_input in the room? That's the object that sets the input variables. 


In any case, this project is very old and could do with a remake instead of patching. 

I think it was a mistake for me to include things other than a battle system in the asset, and I added a version to work with the shop and inventory system (at someone's request), which just complicates the battle asset page with multiple versions. 

The best thing i can do is just rewrite the battle asset, and shop/inventory asset to be as stand alone/plug and play as possible but i won't be doing that for a little while yet. 

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I download the Final_v1 version and got a crash due to the audiogroups. I'm not sure what happened between that upload and now, whether it was my error or a change in gamemaker (a lot has changed in the past few years).

I uploaded a new version - Feb 2026.
Let me know if you have any problems with this version, thanks!

Thanks! It might be a good idea to do a tutorial yeah. It helps me get freelance work which is a good thing.

I never really thought of doing a beat em up until i saw the asset pack and it was pretty complete so it looked like a nice side project to do. 

Great work! I'm glad you released a game (not many do, or so I'm told)

Do you do all the art and coding yourself?

Hey Kiri, I accepted your friend request and I look forward to hearing from you :)

Hey! Thank you for your kind words! Have you made anything cool?

Hello,
I've recently been adding my projects to Itch and I really need help with:

  • Making the pages look professional and eye-catching
  • Outlining the main features of each project, the skills I used to create each one, and my duties/responsibilities etc
  • Advice on layout etc (with mock ups)
  • I'd really like to have a "Brand" theme/template that I can use throughout my projects, that I can re-use for future projects etc, whilst keeping some uniqueness on a per-project basis

You can reach me on :
Email : gamemakerrob@gmail.com

Discord : gamemakerrob / https://discordapp.com/users/392824714256449546

Is the object in the room?

6 months late maybe but I recommend speeding up the walk animation for the Liona in the trailer :) It looks like she's treading way too much ground for the animation as it is currently.

I love most of the artwork but when I see the ships/crew, it's like another person drew it who wasn't as good.

The game looks cool though!

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Thanks for these! I wondered if you might be able to update the characters so that the default facing is right?
That's what GameMaker expects as a default, and would be a lot easier to work with =D
I bought a collection from you a while ago, and am making a colony sim, along the lines of Dwarf Fortress but side-view, haha.

And thankyou for helping them :)

Ahh thanks for the bug report!

There's no reason why it shouldn't. 
Please let me know if you encounter any bugs etc :)

Great stuff! Is there a guide on which frames are for which state?

The easiest is probably using a single global variable that you decide how it's set.

Eg you could draw invisible rectangles in the room, and give them a number that correlates to the monster enumerator eg:
monster = e_mon.slime;

Then in the collision event, with the player, you set the global variable to the monster variable
eg

global.monster = monster

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As in a specific monster spawns?

In the step event of obj_battle, look for the line shown in the screenshot and change irandom(totalMonsters) to e_mon.slime, if you want a slime to spawn, for example.

Are the object(s) in the room. That's often a reason why you only see a black screen,

Alright ive uploaded a new version for that file too :)

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The issue was a missing audiogroup. It doesn't actually have any audio files in it, so it's useless atm but I re-added the audiogroup back in.
I uploaded the file as v2.

Ok Im sorry to hear that. I will check it out myself and get back to you/update the project if it's broken.

Did you import it into a project or just try to run it in it's own project?

np mate - keep at it!

looks like you need an underscore (eg the function is draw_sprite instead of drawsprite)

That's great - I'm excited to see what you've made!

ahh but does it contain an actual drago slime, as pictured?

Who falls under `marginalized`? Does it include dragon slimes?

It looks like exporting from Windows > Mac is not possible unfortunately.

Ill check it out today and see if that's the problem.

Hey, thanks for your interes!

As far as I know it should work on mac, yes, although I haven't been able to test it. 

ok, great job :)

Seems like the battle controls are different than the walking controls (mouse to choose an action during battle)

Just some way to recognise that a boss battle is happening. At the moment I tend to have arrays that I pull from to determine who the enemy is. You could have a variable that is normally set to -1 (ie random battles) and you set that variable to a particular number when you want to fight a particular monster.

This means you just need to keep resetting that variable to -1 at the end of a battle.
How/when you set that variable to something other than -1 depends on how you have your game setup atm.

Ok np ill take the asset down for now

What bug is causing it to be unusable? So far I thought we were talking about a feature request.

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Updating this project is a fairly low priority right now, so you'll probably be waiting a while.

I think if you make a custom origin, based on top left, but 3 pixels down, that will work (eg 0,3 as the origin)

Im sure at some point in the future I'll update it so any suggestions are welcome yeah