Great work! I'm glad you released a game (not many do, or so I'm told)
Do you do all the art and coding yourself?
GameMaker Rob
Creator of
Recent community posts
Hello,
I've recently been adding my projects to Itch and I really need help with:
- Making the pages look professional and eye-catching
- Outlining the main features of each project, the skills I used to create each one, and my duties/responsibilities etc
- Advice on layout etc (with mock ups)
- I'd really like to have a "Brand" theme/template that I can use throughout my projects, that I can re-use for future projects etc, whilst keeping some uniqueness on a per-project basis
You can reach me on :
Email : gamemakerrob@gmail.com
Discord : gamemakerrob / https://discordapp.com/users/392824714256449546
Thanks for these! I wondered if you might be able to update the characters so that the default facing is right?
That's what GameMaker expects as a default, and would be a lot easier to work with =D
I bought a collection from you a while ago, and am making a colony sim, along the lines of Dwarf Fortress but side-view, haha.
The easiest is probably using a single global variable that you decide how it's set.
Eg you could draw invisible rectangles in the room, and give them a number that correlates to the monster enumerator eg:
monster = e_mon.slime;
Then in the collision event, with the player, you set the global variable to the monster variable
eg
global.monster = monster
Just some way to recognise that a boss battle is happening. At the moment I tend to have arrays that I pull from to determine who the enemy is. You could have a variable that is normally set to -1 (ie random battles) and you set that variable to a particular number when you want to fight a particular monster.
This means you just need to keep resetting that variable to -1 at the end of a battle.
How/when you set that variable to something other than -1 depends on how you have your game setup atm.












example.