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GameMaker Rob

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A member registered Mar 06, 2018 · View creator page →

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Thanks! It might be a good idea to do a tutorial yeah. It helps me get freelance work which is a good thing.

I never really thought of doing a beat em up until i saw the asset pack and it was pretty complete so it looked like a nice side project to do. 

Great work! I'm glad you released a game (not many do, or so I'm told)

Do you do all the art and coding yourself?

Hey Kiri, I accepted your friend request and I look forward to hearing from you :)

Hey! Thank you for your kind words! Have you made anything cool?

Hello,
I've recently been adding my projects to Itch and I really need help with:

  • Making the pages look professional and eye-catching
  • Outlining the main features of each project, the skills I used to create each one, and my duties/responsibilities etc
  • Advice on layout etc (with mock ups)
  • I'd really like to have a "Brand" theme/template that I can use throughout my projects, that I can re-use for future projects etc, whilst keeping some uniqueness on a per-project basis

You can reach me on :
Email : gamemakerrob@gmail.com

Discord : gamemakerrob / https://discordapp.com/users/392824714256449546

Is the object in the room?

6 months late maybe but I recommend speeding up the walk animation for the Liona in the trailer :) It looks like she's treading way too much ground for the animation as it is currently.

I love most of the artwork but when I see the ships/crew, it's like another person drew it who wasn't as good.

The game looks cool though!

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Thanks for these! I wondered if you might be able to update the characters so that the default facing is right?
That's what GameMaker expects as a default, and would be a lot easier to work with =D
I bought a collection from you a while ago, and am making a colony sim, along the lines of Dwarf Fortress but side-view, haha.

There's no reason why it shouldn't. 
Please let me know if you encounter any bugs etc :)

Great stuff! Is there a guide on which frames are for which state?

np mate - keep at it!

looks like you need an underscore (eg the function is draw_sprite instead of drawsprite)

That's great - I'm excited to see what you've made!

ahh but does it contain an actual drago slime, as pictured?

Who falls under `marginalized`? Does it include dragon slimes?

It looks like exporting from Windows > Mac is not possible unfortunately.

Ill check it out today and see if that's the problem.

Hey, thanks for your interes!

As far as I know it should work on mac, yes, although I haven't been able to test it. 

ok, great job :)

Seems like the battle controls are different than the walking controls (mouse to choose an action during battle)

Ok np ill take the asset down for now

What bug is causing it to be unusable? So far I thought we were talking about a feature request.

(1 edit)

Updating this project is a fairly low priority right now, so you'll probably be waiting a while.

I think if you make a custom origin, based on top left, but 3 pixels down, that will work (eg 0,3 as the origin)

Im sure at some point in the future I'll update it so any suggestions are welcome yeah