That would definitely be a fun addition, it's a lot more fun to try for a higher score when fame and glory await.
O.M.C.
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Thanks so much for checking it out, I really appreciate the feedback. I totally agree on the home area being overly safe, I was thinking of Frogger when I designed it but forgot about the various perils of it from that game (crocodile appearing in the openings, deadly walls, etc). Definitely something to think about if I revisit this.
Thank you so much, funnily enough I had been finding the sound that plays when you get a high score to be a bit loud so upon reading your comment I've gone in and reduced that and the death sound effect to 40% of their previous volume. Now getting frogs home doesn't have to be at the expense of our ears.
Thank you for checking it out, this is my first game on itch.io and it's great to receive feedback on it. There's a bit of a trick to it, in that if you take the blocks at the side out first the rate of descent (or ascent if one of the green blocks has been hit) is vastly slowed, since the tower only moves vertically after touching the side. Also if you hit the green blocks at the right moments you can pretty much triple the time available to clear the tower (e.g. switch it to upwards just before it gets to the bottom, then downwards again when it gets near the top).
I've made a video of me getting to level three here if you're curious, it's definitely challenging though, I've probably played it more than anyone and I only make it past the first level about half the time. I'll be making a sequel which will, I hope, iron out some of the shortcomings of this one.
Thanks for checking it out and leaving a comment, I really appreciate it. Funnily enough it was as you describe initially, the reason I added the paddle (and ball lose-a-bility) to the top was because in testing it kept bouncing around for ages up there leaving me, the player, with nothing to do. I will almost certainly be working on a sequel which will make various improvements, first and foremost using mouse movements rather than the arrow keys.