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GameBob692

20
Posts
2
Following
A member registered Jul 10, 2023

Recent community posts

Hell yeah, new update. I'll have to give it a go when I get the chance. I'll be on the lookout for anything that may have gone screwy when I do.

The map needs to have the correct directions in order to get past Pinkie.

First off, Love Skee's new art. Second, found several new bugs. The temp art for both the Sorceress and Mimic are missing. The Goblin mini-boss is also a bit bugged. She's supposed to show up after Skee curses your money jar, but doesn't.

Figured out the Gawker eye staffs. Feel a bit stupid for not figuring it out sooner.

One of the characters(I forget who and on what day) during week 3 says that any new Bras of Holding are on back order, of course due to us causing the adventures to burn(or, more accurately, burst) through what stock the local town had. Worth it, in my opinion.

Just got finished with the new week. Definitely love the new additions and I can see why the grabber has been giving you trouble. That can not have been an easy visual/coding trick to pull off. Also, good for Betsy. Can't wait to get a way to get around those pesky Gawkers eye staffs, though. Here's hoping to more successful updates in the future and a cessation to the insanity that has been everything involving the internet as of late so you can continue progress without worry.

Oh no, I saw it. It was still accessible until like last night. I just forgot to post until a few hours ago

Just played through the game again and poked about in the sandbox for a bit. Interesting to see what's been tweaked in the main game as well as getting a peak at what's coming in the next update.

Personally, I think the Cow's art looks fine and really like the art for the Shark, as limited as the Shark's new art is, but I do agree that the Fox and Wolf are not great. I believe that the creator has said before that the AI art has always meant to be a placeholder, but I think it would be better to have a more unified art style across all of them rather than having a completely different art style for each one.

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Some people have waaay too much free time and will have a bone to pick over the dumbest thing. Gariory probably said something to someone somewhere else that that person or someone else "on their behalf" took offence to and decided to do that as a form of "attack/protest" against Gariory. It's super dumb, regardless of the reason, but not much to be done about it without the culprit coming forth and explaining themselves.

The Cow furry's new art in the breast expansion route is stuck at the second stage.

I can confirm that it now fully works after the 0.2.8 update. Hopefully that'll be the last time something gives you that much trouble to get working properly, but I'm well aware of how coding tends to go sometimes so we'll see.

Nope, still red/blue. I even tried refreshing the page a few times. It should also be noted that I am using the browser version and not the download version, so maybe that's what's doing it?

Awesome. I had noticed that a few of the characters weren't quite working right after a one of the later days, but was in the middle of replaying through it to make sure. I also was wondering when you were going to name the NPCs. Makes it really easy to identify them , especially if any future bugs happen around certain ones on certain days.

Another thing, I'm going to assume that "holy weapons" are any that have a glowing affect? I have to ask because the game text says specifically that it's white/yellow glow, but the ring you get is the only item that glows like that while all the weapons are usually red/blue/purple, at least on my end.

Based on the Trello board that tracks what he's working on, the 0.8 update is going to be massive, so it only makes sense that it's been quiet.

Alright, I've run through the game a few times since the update and not had the problem again.

I'm on the browser version and I'd say my laptop is about mid-grade. I'll admit that some of the times it might be on me just being dumb, but other times I'm certain it was on the game. But hey, this is the point of releasing the game in alpha to find weird things like this.

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Definitely fun so far and I'm interested to see what you add in the future. However, you probably will need to do a pass over all the randomized gear for the adventurers as I've had several occasions of where the game wasn't showing their gear correctly. For example, an adventurer would visibly have rope or a whip on them and wouldn't be fighting the armor, but then the game would tell me I wasted a thigh potion, or an adventurer would be wearing grey and and not fighting skeletons but then it'd tell me I wasted a butt potion. I'm sure these and other things will be addressed in the next update, but it's still annoying when it happens.  EDIT: Also, maybe adding a left click on the adventurers to to see what key gear they have might also help, especially once more things are added.

Anything that you can't craft or buy is going to be a loot drop from enemies. Some of them are harder to get than others due to drop and/or encounter rates, so if you really want it you'll just have to keep trying.