Great game idea, but you have to work on how the tiles interact with each other and the player, it's very easy to cheese the game by putting the player on a moving platform or just flinging platforms so they go through one another. Great concept, but you may be held back by Unity physics
Game Anglia
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I don't often say this but make your movement slower, at the moment it feels like controlling an ice cube on an ice-skating rink. You are definitely onto something here. Have a watch for videos on how to tutorialise mechanics for your players and start the game with smaller, simpler levels before ending with the first level here which puts all the mechanics together.
Lovely concept, would love to see how this develops further. There is always a challenge in implementing non-tile-based puzzle platformers in Unity so don't stress too much if Unity isn't cooperative, but do spend a bit of time trying to implement new mechanics and challenges for the players. What you have so far works, it could be worked on further.
Great to see some interesting monster designs, however ask yourself what you want the player to do? You're not guided in any way to know what you need to do and "surviving" could mean a lot of different things. Do I need to find the exit, do I need to find a safe space, materials/consumables, or manage any sort of resources?