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Game Anglia

32
Posts
6
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A member registered Apr 18, 2024 · View creator page →

Recent community posts

Great game idea, but you have to work on how the tiles interact with each other and the player, it's very easy to cheese the game by putting the player on a moving platform or just flinging platforms so they go through one another. Great concept, but you may be held back by Unity physics

Move the player much more to the left of the screen, improve signs that you have asteroids coming. 

Puzzles still have a bit of a way to go - you can accidentally close ways off where the switch to turn them back on is half way across the map. Great job on getting a full completed game!

Great game feel, make it faster! 

Great art vibes! 

I don't often say this but make your movement slower, at the moment it feels like controlling an ice cube on an ice-skating rink. You are definitely onto something here. Have a watch for videos on how to tutorialise mechanics for your players and start the game with smaller, simpler levels before ending with the first level here which puts all the mechanics together. 

Great start to a minigolf game, just work a bit more on the UX when shooting and make the water slightly more forgiving

Lovely concept, would love to see how this develops further. There is always a challenge in implementing non-tile-based puzzle platformers in Unity so don't stress too much if Unity isn't cooperative, but do spend a bit of time trying to implement new mechanics and challenges for the players. What you have so far works, it could be worked on further. 

Great work, I hope you will keep putting more of your experiences in future games!

You need to add a "restart current level" button. Very interesting take on an exploration puzzle game!

You should keep working on this game. It's super well put together and very relaxing to play. Add a bit of narrative, learn from A Little to the Left or Unpacking. Add some minor objectives. Do keep working on this!

Great interpretation of the theme and level design. I really enjoyed playing it and would like to see more levels in the future!

Interesting idea of manually tower-defending. Keep working on this, there's something here. 

Great idea, good execution. I loved the way you approached the theme, it's easy to understand and decently accessible to complete. Congratulations!

You're onto something with those graphics, but there's more to be done

You NEED to keep working on this. The game-feel of the movement and attacks is amazing, it just needs to be slightly shorter and the animations need to sync better together with some other performance improvements. However, you got the basics down to a tee!

The device you're building will not be the device the players play on. The real-time lighting made the experience a lot laggier than it should be for a game with so few assets. Thank you for including a video of the gameplay, fun and creative idea for the theme and good pop culture references

The concept is amazing, the levels are much less intuitive than they should be. What does the player need to do? Why is the animation to morph/reform so slow? Why does your head jump so much? You have a great concept, just focus on accessibility, signs and feedback. 

More time spent on polish would have helped. With a Programmer and 1 2D and 1 3D Artist, focus less on what you can do individually and more on what you can do together as a team. Scope small, polish a lot

Such a great cozy game. Quite accessible, just keep in mind that it will be quite easy to get a dominant strategy cookie-clicker style. Balance for what you want your player to do

Great start on a vampire survivors-alike/bullet hell game. Keep going on creating more enemy diversity and upgrades

Love the title art and concept behind this

100% complete game. Next steps - new mechanics and levels. Look into the games here and Void Stranger: 

Great concept and execution. From the intro I would have expected a lot more clicking around, but this type of game is equally fun

Great concept and very playable game! Some indicators as to range of ability would have been useful but overall amazing effort!

Great to see some interesting monster designs, however ask yourself what you want the player to do? You're not guided in any way to know what you need to do and "surviving" could mean a lot of different things. Do I need to find the exit, do I need to find a safe space, materials/consumables, or manage any sort of resources?

More needs to be done when it comes to what you expect the player to do. Is this a package delivery game, or is it an obstacle breaking/slapstick focused game? Driving controls need to be improved, but it could be a really fun zipping around game. The models are really well detailed

Instructions need to be made clearer, has the potential to be a powerful game

A lot of potential for this to be satirical, instructions and different options need to be improved.

Great concept, but the platforming challenges need to be less pixel perfect.

Lovely concept for a platformer and I love the sound design and music! The movement speed and animations could be made faster to allow the player to have an easier time to restart the game when they die as well as pull off more daring teleporting moves