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More needs to be done when it comes to what you expect the player to do. Is this a package delivery game, or is it an obstacle breaking/slapstick focused game? Driving controls need to be improved, but it could be a really fun zipping around game. The models are really well detailed

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Thanks for the feedback! It's actually a mix of both! The goal is for the player to deliver the packages around the city, but during those deliveries players can break through obstacles, causing destruction for some extra points. The game is intentionally made challenging to control when moving at higher speeds as we felt it added a fun aspect where players naturally learn to get better at moving faster, managing turns properly with the lower traction in mind.

Some more clarity towards the gameplay (including the obstacle breaking & score) could certainly be achieved. Based on our playtesting it seemed most players understood the game pretty quickly, especially with the help of the tutorial. If the game continues to be worked on (something we've been discussing and is looking likely), then this would probably be best clarified as a new part of the tutorial, which was added fairly last-minute and could do with an overhaul anyway.

Thanks again, the input is greatly appreciated!

Me when the game called Delivered with Care is unclear if it's a package delivery game.