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GakeyGaming

2
Posts
A member registered 2 days ago

Recent community posts

Bugs so far:


-If you start a round on The Long Haul or Free Play with duo mines/anti mines/duo and anti mines, the flags for those special mines will be useable in Minesweeper Adventure games, and they work as intended (the special mines in question don't spawn though). This can be fixed by starting a new Long Haul/Free Play round with only normal mines. Obviously this is annoying having to cycle through flags when you're trying to unflag.



-I did not receive the boss information for 11 when I first reached it (It was still accessible in the menu afterwards). I'm not sure why, so this is how I ended up there:
--Beat Ep 1 and Ep 2 on Expert, both times I put "don't show me this warning again" for their respective bosses. 

--Went partway through Ep 3 Expert (did not get to 11) before deciding to start on Beginner.

--Reached 11 on Beginner and watched the cutscene.


If you want me to give video proof of the first bug/explain it better just tell me.

Hey, so I only just downloaded the new update, but I see that you have added anti-mines as an extra option and I have the same complaint and suggested fix for them that I had for a different minesweeper game.

So, essentially, you know how it's not necessarily guaranteed that you know how many normal and anti-mine pairs are cancelling one another out around any given tile? There could be one pair, two, three, or even more, and it might be impossible to know. So, obviously, that's really unfair and not really that fun. So, my suggestion is to add some kind of indicator for how many mines are being cancelled out. Not sure what it would look like, but it would say 1 if there was 1 mine-anti pair, 2 if there were two, and so on. Even if there were double mines, it would acknowledge each mine individually (so if there was a double mine and a double anti mine, it would count as 2 mine-anti pairs).


Also, if you accidentally click on a numbered zero tile (the number obviously indicates mines that cancel out), it'll still chord it as if it were an empty space, which is kind of stupid because... you know... it's clearly not an empty space. So... maybe change that? I dunno. 

I also have some bugs to report but I'm making a separate comment for that