Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hey, so I only just downloaded the new update, but I see that you have added anti-mines as an extra option and I have the same complaint and suggested fix for them that I had for a different minesweeper game.

So, essentially, you know how it's not necessarily guaranteed that you know how many normal and anti-mine pairs are cancelling one another out around any given tile? There could be one pair, two, three, or even more, and it might be impossible to know. So, obviously, that's really unfair and not really that fun. So, my suggestion is to add some kind of indicator for how many mines are being cancelled out. Not sure what it would look like, but it would say 1 if there was 1 mine-anti pair, 2 if there were two, and so on. Even if there were double mines, it would acknowledge each mine individually (so if there was a double mine and a double anti mine, it would count as 2 mine-anti pairs).


Also, if you accidentally click on a numbered zero tile (the number obviously indicates mines that cancel out), it'll still chord it as if it were an empty space, which is kind of stupid because... you know... it's clearly not an empty space. So... maybe change that? I dunno. 

I also have some bugs to report but I'm making a separate comment for that