This comment is an intense motivator. Regardless of the outcomes, I want you to know that this meant a lot to me as someone who has yet to publish a full game.
Firstobal Entertainment
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I appreciate you! I struggled with the interaction system implementation for sure. I think I revisited it at least 3 times (sphere traces, line traces, overlaps) and with the time constraints I just had to settle on what worked best for playtesting in a minimal amount of time. As for the slow early game, I had a few more systems to integrate, but they didn't make the cut with the tight deadline (raking leaves, fertilizing etc), but I agree, I could have shortened/sped up the animations.
I actually play tested the game at 4X speed haha
I'm glad you enjoyed the boss fight. It was the first image that popped in my head when the theme was announced and I'm glad I could build to it :)
It sure doesn't. Just tried it again. Looks like the exe is decoupled from Godot sources:
Error: Couldn't load project data path at ",". Is the .pck file missing? If you've renamed the executable, the associated .pck file should also be renamed to match the executables name (without the extention). Makes me wonder how the other guy got it to work...
This game is super hard. The first several times I played, I went for the "bomb" to the left thinking it was what I was trying to defuse per the instructions. Once I figured out it just hurt me, I progressed a little further. I do like the vampire-survivor Esque upgrade system. I just overall didn't have the skill to get too far lol. The enemy at the top of the first ramp seemed to have a weird hit box since my shots didn't seem to register.
Overall, solid FPS mechanics and use of cell-shade assets, could be better with time.

