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gabrielyea

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A member registered Apr 13, 2020 · View creator page →

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(1 edit)

Hello, yes it did work fine. I went back to version 1.1.5.4 and it is working now I just had to redo some particles I had made, I am sure it is something else. Your other app (I think is yours) juicy pixel runs completly fine with lots of particles.

Edit : I just updated to the latest version again to make you a compilation of all the crashes, but it no longer random crashes, it only crashes when trying to load some especific old examples. For example the i_dont_feel_so_good file always crashes with this message.
Also 1.1.5.4 is considerably faster(5x times maby?), than the newers version, do not know if it is related.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object uiList:

unable to convert string "v1.0.2.1" to number
at gml_Script_real_old
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_real_old (line -1)
gml_Script_system_load_project
gml_Object_uiList_Draw_0

(2 edits)

Hello! I am having the same issue with lots of old examples and new examples. I am using a 1050 ti and the problem started after I updated my drivers a few weeks ago. I did not mind but now it is also incredibly slow on some particle effects that used to run fine.  Pd I am using the steam version.

After testing it a little bit more, it just random crashes with different events. 

It crashes when adding or removing particles, also crashes when changing sprites with this message:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event2
for object uiChanger:

local variable _spr(100007, -2147483648) not set before reading it.
at gml_Script_ui_reload_particle_part
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_ui_reload_particle_part (line -1)
gml_Object_uiChanger_Step_2