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Pixel Fx Designer

Design pixelart effects and render them to .png sprite sheets or .gifs · By CodeManu

Crash when loading 'Old Examples'

A topic by WormholeGames created Apr 11, 2020 Views: 419 Replies: 4
Viewing posts 1 to 4

Hi, the application crashed when I tried to load a file from 'old examples' the crash log said this:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object uiList:

unable to convert string "v1.0.2.1" to number
at gml_Script_real_old
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_real_old (line -1)
gml_Script_system_load_project
gml_Object_uiList_Draw_0

Developer

Hi,

Could you tell me which version of Pixel FX Designer are you running and what example did you try to load?

(2 edits)

Hello! I am having the same issue with lots of old examples and new examples. I am using a 1050 ti and the problem started after I updated my drivers a few weeks ago. I did not mind but now it is also incredibly slow on some particle effects that used to run fine.  Pd I am using the steam version.

After testing it a little bit more, it just random crashes with different events. 

It crashes when adding or removing particles, also crashes when changing sprites with this message:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event2
for object uiChanger:

local variable _spr(100007, -2147483648) not set before reading it.
at gml_Script_ui_reload_particle_part
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_ui_reload_particle_part (line -1)
gml_Object_uiChanger_Step_2

Developer

That sounds like the app isn't using your dedicated GPU (in this case 1050ti) but your integrated one, and that it cannot handle the particles as It should. Did it work correctly before updating drivers?

(1 edit)

Hello, yes it did work fine. I went back to version 1.1.5.4 and it is working now I just had to redo some particles I had made, I am sure it is something else. Your other app (I think is yours) juicy pixel runs completly fine with lots of particles.

Edit : I just updated to the latest version again to make you a compilation of all the crashes, but it no longer random crashes, it only crashes when trying to load some especific old examples. For example the i_dont_feel_so_good file always crashes with this message.
Also 1.1.5.4 is considerably faster(5x times maby?), than the newers version, do not know if it is related.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object uiList:

unable to convert string "v1.0.2.1" to number
at gml_Script_real_old
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_real_old (line -1)
gml_Script_system_load_project
gml_Object_uiList_Draw_0