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Gabriel Pereira

11
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4
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10
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9
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A member registered Jul 08, 2017 · View creator page →

Creator of

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Thank you, glad you liked it!

A simple, well crafted game with an original mechanic and creative level design that puts it to good use.

I loved the experience. Congratulations!

Thank you! I'm glad you've enjoyed it.

A very simple concept, implemented in an original and smart way!



[SPOILER]
You should replace the "Home" key by another one that can easily be found in compact keyboards. Mine, for instance, does not have that as a single key and I thought I would get stuck because of it. But playing this game made me realise that the "Home" function can actually be triggered by pressing Shift + 7 on the numpad, something I would never otherwise have realised!

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I loved playing this game and definitely see potential in it! I was astonished by the amount of effort put into such a small scale project like this one. The graphics are lovely, the audio is on point with the atmosphere and the variety of gameplay mechanics available for the player's main tool (the fishing rod) show that the developers really knew what they were doing and are creative enough to make the game dynamic and fun in unexpected ways.

The only downside is the fact that there seems to be no save system to keep our progress.

The Myth of Legolden Elf was originally created for the Unity x Lego Ideas Contest, and it features some assets from the Unity Lego Microgame pack, but the core gameplay and level design were entirely handled by me.

Inspired by some iconic PS1 platformers, this game plays out within a colorful environment where you must solve simple quests to retrieve the missing pieces of the legendary Legolden Elf's statue. Can you collect them all?


Post your 100% completion screen in the comments section (press the TAB key in the game). Also, if you're able to name most of the game titles that served as inspiration for this game you're a true 90's kid!

Your journey starts here: https://gabrielpereira.itch.io/the-myth-of-legolden-elf

Hello, I just uploaded a new patch to the game, which solves the issues you've addressed (or so I think).

I've also added a level selector, and a save system, which means that if you happen to get stuck on Level 2, you can always go back and start from there.

If you find any other issues don't hesitate in letting me know.

Hey, thanks for your feedback!

It's been a while since I posted this game. This was actually my very first game created with Unity, back in the early days when I was just learning the basics. I used assets from sources around the web, including the mazes, which colliders were generated automatically based on the model's mesh, hence the possibility of some "unseen gaps". But if you stick to the main course, I'm pretty sure you'll be able to go through the levels with no problem at all! I tested it several times :D

Anyway, your feedback is very appreciated and although this game was more of a joke/test than anything serious, I'll make sure to take a look at the bugs you reported in the next few days and see what I can do about it.

Thanks for letting me know and I'm glad you had fun with the game!

Stay tuned ;)

A few months ago I started to learn Unity, in order to take my previous "rookie" programming skills to a new level. After an intensive period of self-learning and experimenting with the engine features I finally decided to try and make something "original" by myself. Yeah, I know... it's just a basic maze game where you have to collect things and there's nothing original about that, but hey, this is my very first 3D game prototype, so considere it as a way of testing everything I've learned so far.

https://gabrielpereira.itch.io/barbirintico

I made this prototype using assets and music retrieved from multiple sources, since I have no 3D modeling skills and just wanted to do something simple and quick. The game consists of two different levels where you have to explore and collect pizza (who doesn't like pizza?). Some of you may recognize the main character, but this game is completely random and not a reference to any existing TV show or fictional universe.

Give it a try, and because this is my very first independent project with Unity I would appreciate every piece of feedback, hoping it will help me grow as a game developer.




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The Ghost Squad needs your help to rescue the kidnapped baby ghosts!

Ghost Hitch is a puzzle game in which you have to guide a group of ghosts through colorful and fun levels, while skipping obstacles, solving quests and avoiding enemies to save all the missing baby ghosts.

There are seven different themed areas to play!

The game was originally designed for Android devices and is available on Google Play, but I adapted it so it also works on Windows.

Check it out: https://gabrielpereira.itch.io/ghosthitch

PS: I am a newcomer game developer, so any feedback would be very much appreciated. For every feedback comment I get here, I'll share a tip to help you progress, find a secret or a bonus level :)

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Last year I released my very first game: Ghost Hitch,  a fun packed puzzle for mobile devices.

Since then, I've been improving and adding exciting new content to it and now it is finally available for Windows too!

Get it now: https://gabrielpereira.itch.io/ghosthitch


In Ghost Hitch, you must guide a group of ghosts through levels full of quests to solve, while rescuing the kidnapped baby ghosts, avoiding dangerous obstacles and enemies, collecting stars, unlocking new characters and defeating evil bosses!

Six different themed areas to play are available so far.

Fun is assured for everyone!


If you prefer to opt for the Android version, you can get it for free here: https://smarturl.it/ghosthitch.