Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

G U T S

24
Posts
1
Followers
2
Following
A member registered Oct 16, 2023

Recent community posts

Full of bugs that stopped every attempt to play. Trying to upgrade abilities led to an endless spawn of hundreds of enemies that kill you before you can even pick 1 or 2 upgrades. Constantly getting randomly stuck in objects several feet away from me. Every time I've activated the pillar of Light or whatever, 3 enemies come out, I kill them, and then I'm stuck in that space because you can't turn it off to leave. 

It looks great, but I can't even play for 4 minutes before having to restart the thing.

Man, these controls are not it.

If you haven't figured it out already, you 

  1. run the Mini vMac.exe file
  2.  click on File in the top left of the vMac
  3. select the HyperPT.dsk file. 
  4. Click on the HyperPT icon shortcut on the virtual desktop

That's how I got killed in the first place, by pressing P and then playing. The entity killed me, then I wound up in a new room, with two meters on the table. Do I just press P again in there? There's no prompt for anything. None of the doors open, there's no Press P in the corner.

Really cool game. Not sure if there are different endings yet depending on which obelisks are found. I only came across one, but there were a few in the visions, so I wonder if finding more/different ones would change anything. 

One criticism I do have is that the spooky audio cues seemed to be randomly but semi-regularly occuring, which IMO kind of removed some of the tension from them. I could tell that nothing was following me in the woods after a couple minutes, so the tension dropped a lot until finding the house. Even in there, since there was no danger, since it was clear we were being taken through the whole house, again the tension dropped. 

Still a fantastic atmosphere and great music. Plucking violins are a classic, but still work well. The VFX and aesthetic are also perfect for the setting and vibe. There are a lot of woods horror games that don't seem to have an effective atmosphere for whatever reason, but this one definitely worked. Would have liked more mechanics, ways to die, lore to find, ways to investigate, tracking mechanics, etc. But It appears some of those may be added in the coming update.

Dunno if it's just me, but I couldn't get out of the circular room with the two meters on the table and the 4 doors around it that you're sent to after getting attacked by the entity. Is that a glitch or am I just stupid? 

Dunno if it's just me, but I couldn't get out of the circular room with the two meters on the table with the 4 doors around it. Is that a glitch or am I stupid?

I think in future updates it would be a lot more convenient and make more sense to make 'T' the Tasks button. Much easier to reach with the left hand, and the letter matches. It was pretty annoying to always have to look down at the keyboard or use my right hand to press J every time I needed to look.

Why is the file so huge? 20 minutes should not be 9 GB

(1 edit)

Yeah, that was a bit weird. I could see the boat light the first time without needing to zoom, so I got stuck there for a couple minutes until I realized you had to  hold the zoom on it to confirm. Then it happened again for even longer later when you had to not only zoom, but walk around while zooming to confirm the lack of a boat light. Felt completely unnecessary. 

And I couldn't even see most of the clues in the lighthouse. Whatever made the character freak out in the bathroom was totally invisible to me as the flashlight didn't light up the wall at all. I don't even know if something was on the wall/mirror It was very selective with which materials it would actually light up. I liked the visuals and atmosphere,  but the bugs and annoying zooming stuff, plus the slow movement and lack of scares unfortunately made it not worthwhile to me.

(1 edit)

All good. It seems like I might be an anomaly considering other comments.  it's not that I really needed any hints beyond the zooming (and maybe I missed a text prompt to zoom at that specific moment, as I saw the first one earlier), but rather at least on my screen I just couldn't see any of the clues. Some of the walls and floors or stairs were lit by the flashlight but it seemed like the areas with the clues just stayed dark lol. Maybe that was just a one-off glitch though. Maybe I'll give it another shot after a while when I've forgotten the locations of everything

And I don't mean to be rude if that's how I come off, I just figure if you do want to tweak it any more, some negative feedback is a bit more helpful than just the positive. Anyway, thanks for the free game and good luck with future releases!

Really enjoyed the atmosphere and vibe. The camera shake was a bit annoying at times,  but you get used to it pretty quick and there's an option to switch it off. I do wish there was more lore and some actual danger now and then, but for a quick creepy experience this is pretty cool.
(1 edit)

Maybe I'm just stupid, but this game was quite boring. The painfully slow speed of movement plus almost invisible ground and walls with the flashlight were a large part of that. It made finding the various clues random at best (I couldn't even see whatever made the character freak out in the bathroom and want to call an emergency over the radio). And the lack of indication for when to zoom or not made my playthrough  unnecessarily annoying. Walking up and down and up and down and up and down and around and back up before realizing I needed to zoom in while walking around to confirm that there was no boat-despite being able to See the lack of a boat light perfectly clearly without zooming-completely killed any enthusiasm I initially had.

Atmosphere, visuals and sound design were great, but the gameplay/glitches and lack of scares kinda ruined it unfortunately.

(2 edits)

Maybe I,'m just stupid,  but this game was quite boring, and the painfully slow speed of movement plus almost invisible ground and walls with the flashlight were a large part of that. It made finding the various clues difficult, and the lack of indication for when to zoom or not made my playthroug  unnecessarily annoying. Walking up and down and up and down and around and back up before realizing I needed to zoom in while walking around to confirm that there was no boat-despite being able to see the lack of boat light clearly without zooming- completely killed any enthusiasm I initially had.

Atmosphere and sound design was good, but the gameplay and lack of scares/tension ruined it unfortunately.

You are a scrawny, lonely, 12 year-old virgin who will never experience love. Or the touch of a woman. Or accomplishment. Or any meaningful aspect of life. This is so sad. 

Was very pleasantly surprised by this game! Turned out to be quite tense in several moments and loved the at first subtle and then not-so-subtle changes. The steering is kinda janky, and the reveal was pretty obvious after a few loops but the creativity in the latter half keeps it fun despite knowing the outcome.

Really not even worth the time. It's a cool concept, but there is nothing of value here for gameplay. It's literally 2 minutes long and all you do is click left mouse. Can't even move the camera, let alone a character.

I do like the aesthetic, but unfortunately there really isn't anything new. I guess the shattered glass and heavy breathing did make me tense up though lol

Mate.  Learn to read.

Just a boring rip-off of the first Fears to Fathom chapter with nothing worthwile.

Fine premise,  but as it is, it isn't even worth the loading time.

(1 edit)

Cool idea, just with some jank mouse detection, particularly around corners, out of bounds without actually touching the sides, and a less-than-stellar ending. The build up was done well, but I felt like the end was so out there that it didn't match the creepy tone of the rest of the game. 

Pretty cool idea, though there was some jank with the part where you're stuck before the end. Sound would have REALLY elevated the experience a ton. Without it, there isn't any tension or much atmosphere at all. 

And more live chat with less on-the-nose hints would have been great; for almost the whole game I was typing out the commands before any of the other chats came in. Especially with 100K viewers, having zero messages was pretty bland.