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Really cool game. Not sure if there are different endings yet depending on which obelisks are found. I only came across one, but there were a few in the visions, so I wonder if finding more/different ones would change anything. 

One criticism I do have is that the spooky audio cues seemed to be randomly but semi-regularly occuring, which IMO kind of removed some of the tension from them. I could tell that nothing was following me in the woods after a couple minutes, so the tension dropped a lot until finding the house. Even in there, since there was no danger, since it was clear we were being taken through the whole house, again the tension dropped. 

Still a fantastic atmosphere and great music. Plucking violins are a classic, but still work well. The VFX and aesthetic are also perfect for the setting and vibe. There are a lot of woods horror games that don't seem to have an effective atmosphere for whatever reason, but this one definitely worked. Would have liked more mechanics, ways to die, lore to find, ways to investigate, tracking mechanics, etc. But It appears some of those may be added in the coming update.