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FutureKismo

90
Posts
2
Followers
6
Following
A member registered Sep 25, 2025 · View creator page →

Creator of

Recent community posts

you can restart the level, shift+r, you need it to beat level 4 updwards

the E is the ticket to beating the game, Thank you for trying it out

makes you do all the work doesnt it? thanks for playing

The game has a fun idea and really good sense of humor in the writing. Thou its lacking in most areas i see room for improvement, if you want a similar game engine to construct 3 that's free, gdevelop or godot are good options

that is great, you have lots of potential just keep practicing and making small games

Due to my lack of understand of spanish I was unable to grasp the tutorial, I was able to figure out  the main mechanics by experimentation, it has lots of rooms for improvement.

A bullet hell disguised as an RPG, amazing game, thou you were companions are kinda douches for attacking you too.

I was unable to full screen the game so i had to play it in its tiny little resolution and without a tutorial it was a bit hard for me to figure out what to do

The game has a reminisce of old flash games. Great atmosphere though. I would have liked the walking to be a bit more grounded than slidey

the mechanics of the game was something I have never seen before, using your dead body as platforms to traverse levels. The walking sfx was quite jarring though 

Amazing game, the levels are really intuitive. However the camera was a bit wonky at times

Really interesting mechanic, also the music was amazing

This game reminds me of the crossroads. "At the crossroads, don't turn left", Cool Game

Oh real life, wow

Wasn't sure what do to at first but quickly figured it out. also i love the blob

The game is very cozy and beautiful, i love the concept and the music

The turn based combat was pretty interesting.

 The sound track was a bit loud but was cool so worth it.

The game something felt a bit unfair, maybe because it was pure RNG and there was no player grace 😭

Good Game

The visuals of the game was very unqiue, while it was confusing of what do at first, It was pretty fast to pick up and understand. The story was also quite touching

The game vibe was spot on, you really made it feel like a nes game, thou i was not sure what the arrow was for. The music was amazing too

The visuals were amazing. The game felt like dance through the universe with your partner. It was simple yet beautiful

The game puzzles are well thought out however the background was too eye jarring

This game made me wish i had friends as it was difficult to manage both collector and oven at the same time as  a single person. The game has a very unique take on the theme. The visuals were also amazing

Its was so satisfying to play this game, it was like cookie clicker but with harder stakes with no idle time and an annoying "companion". I really enjoyed playing this game

Thank you soo much

Its my fault for not being able to follow simple instructions

The jump animation felt a bit slow and unresponsive. Also, I don't really enjoy the fact that jumping is mapped to the 'W' key, and the same goes for the level design. The music is good, though!

I wasn't aware of the dash, now fishing is easier

The visual style was pretty and reminiscent of the 2010 art style. It was extremely difficult to catch fish, though guess it comes with being a cat! Swimming and walking felt responsive and amazing, and your companion being there just for the fish is peak real life.

I loved the art style and the concept, though the collisions were indeed a bit wonky. The animations of the trees were just wow. I didn't even know you could bend pixel art trees like that!

I see what the game was going for, but it's obvious that a lack of time prevented it from reaching its full potential. The UI was amazing, though.

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This is less of a game and more of a story. Also, while the story was progressing, only the background was changing color. I'm not sure whether that's a bug on my end, but it's a good story/visual novel overall.

I loved the music and the sprites, I loved cards and your game but me in zone, balatro puts me in, I would like to see more enemies, cards and dogs. Also maybe reduce the distance the enemy has to travel to hurt the unc cause bro was just sitting there unfazed 

It was incredible fun to add characters and see them battle, thou i would i have liked i could choose the moves they used rather than just watch them rng, would also have been fun to have a button that changes the moves when first you upload a character. 

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Really fun, thou i didn't quite like how the candy that hurts you fades in and out, was kinda annoying, the music was awesome thou, the art was also really cute

I loved the character and the comics, they were so beautiful, also your artstyle is really milky and unqiue, the sounds were really blending too, not to jarring, and the atmosphere was amazing, thou those saw blades might well as be the white palace in hollow knight

First off, I love the fact that you have a linux build, I'm an arch user and native linux builds of games are not as common. as for the game itself, It was awesome, it had great atmosphere, and really made me afraid of the monster, at some point i whispered this cell inst keeping locked up, its protecting me from him, Great Horror Game, 10/10

Kindly check out my game too if you have time ofcourse


*Great game*

Thanks

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It took a while to first get what the game wants from you, but after that i was in a flow state, until spikes got introduced, which broke my state, then i locked in again and beat it. Amazing game, 10/10

Kindly check out my game too if you have time

I really struggled with the giant and the camera, i also was unable to get the giant to kill the enemy, but overall i liked the style and the fact that you even pulled this over in the short time span on the jam, i've tried 3d gamedev and it was extremely difficult for even a character controller, kudos to you

No there is not really a way, the call was supposed to cancel the order but the code had gotten kinda messy and i was running of time, thanks for playing