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(+1)

I hate to be the one to say this, but try to research on platformer movement, the run was good but the jump and wall climbing were floaty and not grounded, you can take inspiration from celeste. The art style on the other hand is reminiscent of the games i used to play as a kid, so points in hitting my nostalgia

(+1)

Hi!

I did do research and try to make the movement better😭. I tried to add coyote time, jump buffering, and even added a little custom gravity. Sorry if you thought it was too floaty and not grounded. I've never played Celeste before, and I know it's often praised for its movement, and I'm too broke to afford it.

 Even though I did try to improve the player's time with the movement, it's obvious I didn't do a very good job. I am a very inexperienced game dev and can barely code! But don't worry, I try to stay away from AI. I'm glad you liked some of the art. I know there are a lot of flaws in the art and game.

Thank you for the feedback and for playing my game!