Astera is a brave young woman who skillfully wields unique abilities capable of determining the outcome of battles. The ability to accurately scatter paints and swiftly escape from the scene of wrongdoing is an excellent skill for a demon hunter. Especially when those paints have learned to turn these demons into ashes. When you play as Astera, you become a maestro mage yourself, unleashing real ash storms to defend the sanctuary of the Hellwatch world. Join her and fight against the army of monsters standing in your way.
FunzenGames
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Astera is a brave young woman who skillfully wields unique abilities capable of determining the outcome of battles. The ability to accurately scatter paints and swiftly escape from the scene of wrongdoing is an excellent skill for a demon hunter. Especially when those paints have learned to turn these demons into ashes. When you play as Astera, you become a maestro mage yourself, unleashing real ash storms to defend the sanctuary of the Hellwatch world. Join her and fight against the army of monsters standing in your way.

Greetings! haven't heard from me in a while, but know this! We haven't wasted any time. Take a look at the list of things we've managed to do in the meantime:
- Thought out the implementation of Solo mode;
- Added 2 new windows: "main screen" and "character screen" to the menu interface;
- Updated several Varusu animations;
- Realized the first passive skill for Varus;
- Organized and made more visually beautiful many objects in the game world;
- Drew and implemented several unique bridges that connect locations together;
- Finalized the Russian version of the Steam page;
- Updated the in-game store;
- Added new items to the equipment list.
- Finally, balancing equipment, affixes and new items that will add variety and strategic options to the gameplay.

Defending the Forge of Souls is your primary objective. This celestial structure possesses truly immense power. Absorbing the energy of cursed demonic souls, it creates celestial artifacts that the forces of light use in battle. Therefore, each Forge is an important strategic site that the demons are throwing all their strength into destroying. It is your responsibility to resist.
Greetings! From this day on, we introduce a weekly rubric #update and #work in progress.
Today, we want to share the result of our work and a little progress.
- We have finalized the release trailer and if you haven't seen it yet, it's time to do so!
- We have updated the character portraits, now they have a more enhanced visual style;
- Improved animations in the game menu;
- Added a new map generator that will easily give the impression of an open world;
- Painted several new locations and added additional content to them to create a more immersive gameplay experience.

We are happy to announce that the release trailer for the Hellwatch project is ready!
Please take a moment to take a look at our work and share your impressions. Your thoughts are incredibly valuable to us, as they will help us gauge how effectively we've communicated information about the game and piqued your interest.
We welcome any comments, suggestions, or criticisms you may have.
Thank you for your support!
Add the game to your wishlist: https://store.steampowered.com/app/2468720/Hellwatch/
Good news! On the initial screen, players will be greeted by an office boy, a worthless servant of the Boss. The hero selection menu has undergone a complete transformation. Each hero now has a detailed and eye-catching illustration, allowing players to better understand their unique abilities and characteristics.
Good news! On the initial screen, players will be greeted by an office boy, a worthless servant of the Boss. The hero selection menu has undergone a complete transformation. Each hero now has a detailed and eye-catching illustration, allowing players to better understand their unique abilities and characteristics.

A master of colors who herself shines in battle. One movement of the hand is enough to turn enemies into ashes. Indie game Hellwatch Follow my Twitter page

A master of colors who herself shines in battle. One movement of the hand is enough to turn enemies into ashes. Indie game Hellwatch Follow my Twitter page

It's time to reveal the cards and introduce you to one of the daredevils who defied death. Varus, once a beloved figure in the show business industry, has always reveled in the adoration of his fans while wallowing in sin and alcohol. Narcissism and selfishness drove him into a pit of depression and indifference, and only the battlefield will help atone for sins....
Hellwatch - your life is a battle. Crush the demons, tear apart their terrible forms, use any tricks and support of allies to avoid defeat, you have no right to stop without destroying them all.
We have chosen the direction of unpredictability.
And as a result, we got two main aspects: random generation of events in each game with a large number of scenarios and a metagame with infinite progression.
Also, each battle is unique due to:
A generated map where locations are placed randomly;
A large number of scenarios for the appearance of opponents as the battle progresses;
Various events affecting the characteristics of the characters, which create additional difficulties and force them to adapt;
In combat, you can find yourself in the same group with strangers who can behave differently, helping or creating inconvenience, sometimes vilely betraying you for their own benefit.

It's time to reveal the cards and introduce you to one of the daredevils who defied death. Varus, once a beloved figure in the show business industry, has always reveled in the adoration of his fans while wallowing in sin and alcohol. Narcissism and selfishness drove him into a pit of depression and indifference, and only the battlefield will help atone for sins....
Twitter gameA master of colors who herself shines in battle. One movement of the hand is enough to turn enemies into ashes. Indie game Hellwatch Follow my Twitter page

Hellwatch - your life is a battle. Crush the demons, tear apart their terrible forms, use any tricks and support of allies to avoid defeat, you have no right to stop without destroying them all.
We have chosen the direction of unpredictability.
And as a result, we got two main aspects: random generation of events in each game with a large number of scenarios and a metagame with infinite progression.
Also, each battle is unique due to:
A generated map where locations are placed randomly;
A large number of scenarios for the appearance of opponents as the battle progresses;
Various events affecting the characteristics of the characters, which create additional difficulties and force them to adapt;
In combat, you can find yourself in the same group with strangers who can behave differently, helping or creating inconvenience, sometimes vilely betraying you for their own benefit.




