Excellent - sorry for that!
Funtime Electrics
Creator of
Recent community posts
Thanks! And yes, they are. To keep it in line with the OS, the save locations are stored in different places where the OS tells the game to put them. So... on linux that's in .local/share/DungeonsOfFreeport/save I think, on mac it's Library/Application Support/FunTimeElectrics.DungeonsOfFreeport/save, and I think on Windows that'd be under AppData/Roaming/
While it is best to adhere to OS standards like this it IS a pain finding them. I am going to create a button in options that just opens that folder I think, to make it easier to find your saves, config, screen shots, etc.
Thanks! And yes, they are. To keep it in line with the OS, the save locations are stored in different places where the OS tells the game to put them. So... on linux that's in .local/share/DungeonsOfFreeport/save I think, on mac it's Library/Application Support/FunTimeElectrics.DungeonsOfFreeport/save, and I think on Windows that'd be under AppData/Roaming/
While it is best to adhere to OS standards like this it IS a pain finding them. I am going to create a button in options that just opens that folder I think, to make it easier to find your saves, config, screen shots, etc.
Yes, it's a graphical program that uses SDL3 and therefore OpenGL, Vulkan, Direct3D on Metal depending on the OS and environment. Sorry, it's not console based. The whole point of the project was to extend some of my console-based programs to be playable in graphical modes for people who aren't comfortable using console. (Though I engineered it in such a way that a console version or telnet-able version is technically possible - it'd just take a lot of work.)
The biggest issue is just that I don't have a machine with an earlier version of glibc - my linux build box has run Ubuntu LTS 24.04 LTS, and near as I can tell there's no way for me to link against older glibc versions. For now I'll put that hard requirement on the page and see if I can find another machine to put an earlier Linux on.
Here's a thread of current known issues! Please check here first.
- We've had two instances we can't reproduce of a soft lock at the FT-DOS command prompt, where no keys can be pressed and the app appears frozen. It's happened once on Mac and once on Windows, and we can't reproduce it despite weeks of testing. If you do find this, please let us know!


