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Funtime Electrics

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A member registered 69 days ago · View creator page →

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Ahh. That's interesting! I note a few people are trying it on raspberry pis too, which makes sense.

I wonder if I can get this building on one of my many rpis... might be a good place to start as I can happily just throw a console only install of linux on an SD card with one.

I made 'type' consistent with DOS, so no. In real DOS you can pipe the output through to another program to do that, but I didn't want to bother implementing piping just for that SO - type 'view' instead. :-) You get a paginated full screen text file viewer.

Oh I presumed you meant a text mode! You mean a graphical mode without X-Windows?

How does it do that? Is it still using OpenGL or the like, or something else?

Yep. It's a funny irony, I've had quite a few people ask about a terminal mode version of this (or a screen-reader compatible version), and the whole point of the project originally was that friends of mine couldn't or wouldn't play my terminal-mode games!

Yes, it's  a graphical program that uses SDL3 and therefore OpenGL, Vulkan, Direct3D on Metal depending on the OS and environment. Sorry, it's not console based. The whole point of the project was to extend some of my console-based programs to be playable in graphical modes for people who aren't comfortable using console. (Though I engineered it in such a way that a console version  or telnet-able version is technically possible - it'd just take a lot of work.)

Yeah, that's doable. I've done telnet-adjacent things before but never the actual same protocols. Something to think about once I'm 100% sure it's stable, solid and has the other features I want.

Yes! In fact it already has vsync, so I'll put in a frame rate throttler too and expose vsync as an option. Thanks for reminding me, it was on my list to do. Will be in the next build.

The biggest issue is just that I don't have a machine with an earlier version of glibc - my linux build box has run Ubuntu LTS 24.04 LTS, and near as I can tell there's no way for me to link against older glibc versions. For now I'll put that hard requirement on the page and see if I can find another machine to put an earlier Linux on.

That's strange! Mac is my primary development environment and I haven't seen that. I'll see if I can pick those precise resolutions and see how they go on my MacBook. Thanks for all the detail in your post. :-) 

It's a distinct possibility, due to the weird way it does a simulated set of terminal commands.

It's one of those "hmmm maybe" things that I'm going to think more about, to see how tough it'd actually be.

Here's a thread of current known issues! Please check here first.

  • We've had two instances we can't reproduce of a soft lock at the FT-DOS command prompt, where no keys can be pressed and the app appears frozen. It's happened once on Mac and once on Windows, and we can't reproduce it despite weeks of testing. If you do find this, please let us know!