You're most welcome! Also awesome avatar! I love Epithet Erased!
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Hi there, sadly I don't think we can add it to Steam. To launch a game on Steam they require a lofty downpayment, and then even if a game is greenlit they reserve the right to remove the game for any reason without a refund. As a small company of beginners the risk was too high.
yep! Driver issues can cause all sorts of whacky issues. Graphics will manifest in weird visuals, for me some videos will turn into a mishmash of lines instead of what I’m trying to watch.
I’m so glad we could help! Hope you enjoy them both!
these are great suggestions! I’ll pass them onto the team!
There will be some big changes in the near future, the curse management system is getting a big overhaul as well as the battle system (less ping-pong like whacking back and forth). Everyone will get a notice in the dev logs here as well as on Patreon and discord when that drops.
Aaaaa thanks everyone! This is such a memorable first game-jam! I'll definitely be doing more in the future <3
Everyone did such great work. It was fun to work alongside everyone. I really felt the crunch near the end too haha, really put into perspective deadlines and learning to dial back expectations on games and overcome obstacles.
hi there, sadly a lot of alternative payment methods aren’t available in my country. However if you can subscribe to patreon for one month at the $5 tier I can give you a coupon to get the game for free on itch.io.
Aside from a few bug fixes (the werewolf cornering you as one) if I can get back to this game I'd love to give it a nice coat of polish, something to really bring out the "gloom" expected on a halloween night.
not sure how else to suggest it. Rpgmaker’s system is difficult to make this sort of game. It’ll take some effort on the players part to beat it.
However the key inputs (right, left, up, down) all work as input. Z works as input. Space works as input. Clicking on the arrows works as input. You need to click on them when they are in the green circle. They even delay half a second to allow for some wiggle room.
If all else seems to fail you can cheat the mini game by spamming space bar.
Hi, as it stands, it's unlikely to be able to port a working android version. Though we might be able to release a package for those who might be able to get it working, but it'll only be as-is since no one on the team knows how to add in more control support for the phone.
it was a difficult task of having the game draw from a pool of arrow events on another page and send them down to the player.
Each event spawn has a delay of a few ticks. The Minotaur loss mini game has no real rhythm in mind whereas I spent a good while on the overlord loss one to try to get a rhythm. Sadly with the way rpgmaker works there’s no true way to make this work without tweaking the time and jumping back into the game to test it. I’m sorry if that makes the mini games difficult, I tried my best.
Hi there! I might be interested in your help. Are you offering as a volunteer (not paid position) as this is non-profit? Can't seem to find a private message feature on this site, but I could give you my discord.
Hi there! We're working on version 2.0 at the moment, with a complete overhaul of the battle system as well as adding curse stages to your follower.
In the lighter version of updates we're working on rolling over card collection, have a book that you can check your collection in, as well as a bonus menu option to view endings. So we're sorry it's been a while but the next update will be a really big one we hope you enjoy!