Then you’re gonna love what the in-game changelog says about that feature
Frungi
Recent community posts
have you ever heard the expression “dick move”?
Good awareness—this kind of invective over a still-in-development demo is absolutely a dick move. If the dev made a change you didn’t understand, or if bugfixes glitched your save (which is what it actually sounds like), you could simply ask about it rather than trolling or crying or whatever it is you thought you were doing.
Now, what areas do you mean? I just started playing today and have so far unlocked a few areas; not sure how many there are total, but I currently have access to four. My assumption right now, until you post any sort of details, would be that either a progression bug gave you access to areas you shouldn’t have been able to unlock yet, or possibly some bugfix actually bugged your save (that’s kinda the nature of bugs).
Well, yeah, back then you needed every byte you could get, so everything had to be as optimized as possible. These days, it’s much less of a concern, to the point that file sizes can balloon by a hundred times due to inefficiently duplicating raw uncompressed assets in every file rather than referencing a single instance squeezed to a fraction of the size, and (unless it’s a massive project) no one cares because it really doesn’t matter. A lost art from the good old days when everything was harder and objectively worse.
The inline CSS on this page has ul lists at 100% width. The user_tools links (follow dev, rate game, etc.) at the top right are structured as a list, which here extends the entire width of the window, covering the download link. (You can easily see this by adding a background_color to ul.) This means the download link cannot be accessed.
This fundemntally breaks functionality to no benefit. Please fix this.
This game’s page has all ul elements at 100% width. This means that the Follow/Collection/Rate links at the top right extend all the way across the page and cover the download link. Please fix this!
You can still access the download link from the page source, or again by going in through your Library page.
Ooh, thanks! That’ll definitely help, gonna go hunting.
I still don’t understand how the filesize seems to be ten times what it could be, or why you don’t have separate downloads for Windows and Linux builds, but it’s not that much space anyway by today’s standards. I was just surprised at the compression ratio; sorry if I came across as complaining or criticizing.
Anyway, it’s a neat game. I find it really helps to work backwards from the goal, like it sometimes does with traditional mazes. Almost feels like cheating
How does this game take up over a gigabyte?! Couldn’t the Linux and Windows builds share files and cut the size down to half a gig? Which still seems unreasonable for an aesthetic that used to fit on floppies… I mean, the main level files alone are dozens of megabytes each, and they compress down to one, so what’s taking up all that empty space?
Whitelist it in your antivirus, or disable it. If it’s the built-in “Windows protected your PC” message, click “Run anyway”; if that button isn’t there, check your Defender settings.
Really, you’ll want to try the support channels for your antivirus software to find out what to do about false positives.
Hi, this is a bug report.
This game identifies my Xbox Elite Controller (wirelessly connected through Bluetooth) as “Bluetooth LE XINPUT compatible,” with several issues:
- the triggers aren’t detected at all (so no default strafe button)
- the right stick’s Y-axis is nonfunctional and X-axis is treated as if it were the Y-axis
- pressing left moves up, pressing right moves down
- actually pressing up or down does nothing
- clicking the right stick (aka R3) does what the nonfunctional Start button should do
All of the above inputs work as expected in any other game I play, without making any changes.