Ahh, that certainly explains it. Audio is usually the most bulky part of a game, I believe.
Frungi
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Thanks for the prompt answer! (And then I take a week to say thanks…)
I see now some of that was also mentioned on the download page, though that isn’t accessible from the Itch app. And thanks to the mention of the Steam versions, I was able to find this from the Technical FAQ, for anyone interested:
What is the mkxp version and how do I opt into it?
The mkxp version runs Jimmy through a C interpreter. Basically, this makes things run at a much nicer framerate. However, battle music doesn’t loop correctly, and some people experience other glitches, so I felt it was too unstable to have as the main download.
The Game is here no ads HammerA.rar
Hammera no adsEXE version.rar
Complete Packaga HammerA by Khermann aka airman4.rar
Why on earth are there three completely differently named downloads? Are two of them outdated? Are there differences? Compatibility issues? Which one do I download? Do I need all three?
Whereas I see toys and games separately: you play a game, following its rules to complete objectives; but you play with a toy, maybe making up your own self-enforced rules (though something like Mouse Trap blurs the lines a bit—arguably more fun to play with the Rube Goldberg contraption than to play the game). I would classify something like Cosmic Osmo as a highly interactive toy, as it has no definable objectives, no win state, no loss state.
Not judging—many visual novels are absolutely not games, but I’m planning to buy the rest of the SciADV VNs as soon as they’re available. Because game-ness doesn’t matter as long as you enjoy it.
Could you elaborate?
Maybe it’s just down to personal opinion, but personally, I don’t see how something without objectives could be a game. A toy, sure. An art piece. How is it a game?
Some years ago, a lot of the internet got angry about Gone Home being sold as a game, levying various arguments with varying numbers of holes in them. But it had the objective of piecing together the story through exploration. Of course it was a game.
So, what makes this one a game? What makes this something you play rather than something you play with?
This is an excellent question though. Does it need to be in %appdatalocal%
?
Edit: It absolutely does not. Just move and rename the folder containing the executable (in my case, empy..tion_26e291384eb56324_0001.0001_5b6de51a672003b3
), and then you can feel free to delete any containing folders, including Apps
itself if you don’t use it.
Yep! There’s no “The” or “Darn” now either. What was supposed to have been there?
Also, I think there’s a misplaced bracket very early on, in the third screen of the game. The blue text ends at “but at least I got my wits about me!” even though the dialogue continues.
And super minor, but some quotation marks are colored and some aren’t.
Formatting issues aside, I’m fair certain you’re the best vore writer on Itch!
Think there’s a bug.
The esophagus squeezes around your face, constricting your movements and preventing you from trying to pull your face out.
The (if:) changer should be stored in a variable or attached to a hook.
DarnThere's nothing before this to do (else:) with.
Not that you would even try that at this point. . .
Okay, so I made the folder and copied lib/monogame.framework.desktopgl.core/3.7.0.7/lib/netstandard2.0/MonoGame.Framework.dll
to lib/netstandard2.0/MonoGame.Framework.dll
(I assume editing the manifest would also have worked), and now the game seems to run fine, except I still get these errors on launch:
AL lib: (WW) GetProcPath: Failed to readlink /proc/self/file: No such file or directory
AL lib: (WW) alc_initconfig: Failed to initialize backend "jack"
Not sure if those are significant. The game does have sound.
Sorry for taking so long to give it a shot, but:
$ ./The\ Heart\'s\ Illumination
Error:
An assembly specified in the application dependencies manifest (The Heart's Illumination.deps.json) was not found:
package: 'MonoGame.Framework.DesktopGL.Core', version: '3.7.0.7'
path: 'lib/netstandard2.0/MonoGame.Framework.dll'
Soooo… it’s broken. Or at least, it’s looking for a nonexistent directory.