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(4 edits)

As soon as I try to start playing, the game takes 100% CPU for a moment, then eats up all my RAM and drops to one frame every few seconds until either it crashes or I quit. Leave it long enough (I think less than a minute) and I get “call failed” errors for things like CreateTexture2D, and every open window on my system goes blank and unusable.

Windows 11, RTX 2070, 16 GB RAM, 1440p

Sorry about that, and thanks for the report! I just uploaded a new Windows version that should fix the performance issues (among lots of other stuff). Please shout if any other issues come up 

The Itch launcher doesn’t know how to handle self-extracting archives (I think it expects straight-up .zip or .rar?), but once I find the game exe, it runs smooth! Although gamepad aiming seems to be broken.

Any idea what the issue was with the old version? It was absolutely toxic to my system, let alone unplayable.

(+1)

ok thanks for the info about the exe, will fix that asap! The previous version was pretty old, I've been working on optimizations for the past year or so. It was also using GameMaker's interpreted language rather than compiled. Big part of the issue was the shadow system, it was drawing a room-sized surface on every tile layer

(+1)

Pushed an update with a zip, also fixes some issues with the gamepad (now locks on when aiming). Still a good amount of area for improvement with gamepad aiming, I want to add enemy/target lock-on eventually