Thank you so much for checking it out! I'm glad you enjoyed it, unfortunately I'm taking a bit of a break from RPG maker to focus on learning Unity, which is quite the process, so the sequel is on hiatus at the moment. Your comments are completely valid about the multiclass system, they were a bit of an after though, and really needed more fleshing out, or at least a respec system to try out different builds with different combinations of skills.
FrostwaterMedia
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Thanks for the feedback! A lot of the stuff is placeholders for now, but all the music is entirely custom by one of my friends! Sound effects are definitely planned to be updated, and none of the blessings or nature stuff is set in stone as of yet. I definitely think I forgot to implement the Wraith skills for this build of the game haha, I’ll absolutely take your recommendations into consideration!
Thank you so much for the detailed review! A lot of the things mention are just stuff I haven’t finished polishing yet, but I’m still working out exactly what I want the combat system to entail. If any space can attack any other space then there’s not much of a point to the grid system, but I also don’t want it to be too constrained, because that’s annoying. I’ll look into it!
Thank you so much for playing! I love the in depth feedback about the combat! This section of the game is designed as more of a tutorial, so I didn’t want the combat to be too tricky since that might put some more casual rpg fans off of it. Which is probably why some of the skills felt a little OP. I’m looking forward to watching the vod!
Thanks for the detailed report! I really appreciate it! I’ll absolutely check out all those things you mentioned, sometimes I get so familiar with some of the aspects of the game it’s hard to see things from an outsiders perspective! (Plus the annoying text sound is the main thing people mention, so that’s definitely getting redone)
The horses are ok! (All of them). I’ll double check the compass, because it should rotate as your character turns, but not the camera. The text blips are currently just the default, since I haven’t found one I really like yet, it’s definitely going to change haha. I’ll take a look at equip confirmation and dialogue selection, I’m not at my pc right now, but I think you can wasd the selections and hit space to choose them, unless you’re talking about hitting the number keys that correlate to the choices then I’m not so sure.
Thanks for playing it! I really appreciate the feedback!
A fun game! Once I got the hang of it it felt really good directing multiple trucks to keep up with all of the deliveries. One think I kept wanting however was a auto pause when a truck finished a route. I kept losing precious seconds when a truck finished but I was too busy watching the routes of trucks still driving around. Plus the graphics and soundtrack were great!
I normally enjoy puzzle games, but this one left me frustrated. The controls were pretty hard to use, and I found most of my time was spent trying to adjust the camera to get a good look at the blocks.
I like the core concept, but maybe you could start off with two blocks, then three, just to build the concept of the game before throwing the player straight into four blocks. (I could just be dumb and bad at puzzles)
I really enjoyed the game! Though some of the overhanging cliffs made a few puzzles needlessly frustrating to me rather than just hard. Also I had to stop on the level called "Double Dash", because the eagle kept disappearing after dashing straight up. I'm not sure if that was a bug or I just couldn't figure out what to do. Regardless it was a ton of fun!
Thanks for playing it! I was definitely inspired by early western rpgs, I'm working on making the camera a little more accessible, but if you zoom out too far the maps start to fall apart in terms of quality haha.
Edit: I added a zoom out feature! If you press C the camera zooms out a bit. There's a bit of a graphical glitch if you're exactly 4 tiles away from a wall with your back to it, since the camera clips into it a bit. But it's a step in the right direction!
This is awesome! I loved the music and UI, the platforming felt super responsive and fair. (When I died I felt like I earned it, plus I loved the death animation of her just falling over stiffly) I really have only two minor critiques, the door cut scenes felt a little jarring in the first level, it kind of broke up the flow of the game for me a bit. (Though I loved the carpets in the second level I played, maybe because those didn't change the camera angle.) And in that same level the chests were a little hard to spot when the camera was a bit zoomed out for some sections.
Overall it was great!



