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FroggyWad

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A member registered Mar 08, 2025 · View creator page →

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I can’t run the files in the rar

There is an error when loading up the exe file :(

I thought grappling into enemies to kill them was pretty fun, but the movement didn’t feel the best. And the interpretation of the theme wasn’t the best, the only opposing forces were the enemies

I feel the gameplay is just lacking a bit, all you do is click where you are supposed to click. basically all the speedchuck said

Pretty fun, but the jump is kinda annoying. When you jump, it keeps your horizontal velocity even after letting go of a or d, which messes up jumps sometimes.

thank you!

I thought the art was pretty good, especially the trashcan enemy. I feel the interpretation of the theme isn’t the best, it’s really just enemies as the opposing force. And just as you say in the description, there is no music/sfx except for the menu. You could have probably spent just 30 minutes adding some sound, and it would feel so much better to play.

although, for a game made in a week, and your type of physics-based stuff. I wasn’t horrible! What you were trying to pull off was hard, and I can see that you tried! so good luck :)

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I thought the premise was promising, but in practice, it wasn’t the best. The controls were really janky at times and just not fun to use. The game also felt pretty easy and did not have much a challenge. The art reminds me of flash games. But it was really annoying to have white text against a really light background without having something to distinguish them, like an outline.

I thought this was a pretty fun experience. I see that gravity is the opposing force. But it wasn’t very unique and not the best interpretation of the theme. You may have been able to do more if you hadn’t done this in only 2 days. Was that intentional, or an accident? The art was nice and simple. Something that was kinda annoying though is that there was no way to have full sceen, even if it was blacked out sides.

I thought this well interpreted the theme of the jam. But I feel obstacles blend in too much and do not stick out, which can just be annoying because you just sometimes don’t see them before it’s too late

Well that’s kinda the point for later levels. It forces you to think ahead and make smart decisions instead of just mindless actions

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I see now! The theme is just very broad, so yours actually does fit the theme. because in your game enemies are the opposing force! and with all that aside, your game is pretty fun and the art is very good :)

Thanks so much!

Regarding the box, I tried getting collisions to work with the player, but because of how I made it early on, it would have been a huge pain to fix it, and I wanted to spend a lot of time on the levels. With that aside, I’m glad that you enjoyed it!

How does this even fit the theme? did you even create this for the game jam!?

The game fits the theme, but it is so luck based. And if you have good luck, it is really easy.

It says after the jam ends, but how after? like after submissions, voting, etc.

Pretty fun, I like the mechanics. But for some reason the level finishes before you go to the door, is that intentional? I can’t make a full report on the game though because I’m still working on mine! good luck :)

hope you hurry! you have less than 5 days!

This was hard, but I finally have an idea!

This is a really cool idea! I thought is was really fun and clever to combine those two games into one. the art is also nice.

The only thing I don't like is that it is really luck based. other than that I really like the art, it's a cool idea, and it's pretty fun!