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(+1)

I thought grappling into enemies to kill them was pretty fun, but the movement didn’t feel the best. And the interpretation of the theme wasn’t the best, the only opposing forces were the enemies

(+1)

Thank you for the feedback! There were a lot of unexpected issues during the jam, so some things ended up incomplete. Regarding the theme, our interpretation was centered around the core gameplay loop, the jump and collision mechanics generate opposing physical forces, which was our take on 'opposing forces'. But I can see how it wasn't the most obvious connection to the theme. Appreciate you playing!