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frogbiscuit

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A member registered Jan 24, 2025 · View creator page →

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I've gone and done it - my god francis with no upgrades is rage inducing ahaha, this felt like learning a tough dark souls boss the amount of times i died!

Also thanks for the feedback on upgrades / mechanics, I agree on all of these points across the board, and we're keeping tabs on this feedback for further dev :)

Thanks heaps for coming to play and leaving the feedback! 

We've definitely heard this about the font and think you're right - while we liked it for the aesthetic, it can be quite hard to read and will be changed in the future :) Glad you enjoyed the puzzle system too - we definitely wanted to spend more time polishing / exploring / balancing it to make things feel worthwhile but fair.

Glad you enjoyed it :)

So nice to hear, thank you!

Glad you liked it, thank you!

Thanks so much for playing :) Glad you enjoyed it!

Appreciate you playing and leaving the feedback! 

I think you're bang on with this, we also love the idea of impact frames and having a bit more feedback! There is also definitely balancing issues and some of the animations for attacks are a bit quick, we're keeping a list of this for further development and polishing so thank you :)

We definitely didn't quite understand the premise of the video pitch in hindsight and made something more akin to a trailer, we were going to do a VO at one point, but we learn for next time definitely!

Glad you enjoyed it!

Yes! The reshuffling of the puzzle grid is one of my favourite parts too - the satisfaction of filling it completely :D Thanks for playing!

Not going crazy! It does :)

Glad to hear you enjoyed it, thanks for playing!

The game from the screen shots looks beautiful, and even in the tutorial its clear that the aesthetic is really strong, the 2d sprites of the player and enemies are awesome - but i fear the tutorial is a bit of a roadblock, sadly. I gave it about half an hour of trying, initially falling endlessly into the pit until i realised holding shift was crucial on the enemies? that you latch and launch off of.

Then the combat portion of the tutorial with 30+ enemies in a clump felt a bit like a harder version of the Vacuous Rom fight from bloodborne, as the attacks dont have much telegraphing and you don't have a dodge bar the latch, I really tried to jump around with the latch and kill the stragglers to get through this but in the end I really couldn't - which is a shame cause honestly the game looks beautiful, the visuals and the ambience are immersive, the premise is awesome, I really wanted to play more!

I think it could do with some continued work or balancing, which from the comments I can see you are taking on feedback for more development which is awesome! I would definitely check it out again in the future :)

This one feels oddly familiar :P

Awesome will have a go through!

Just played through and left some for ya :)

Fun platformer! I really liked the setting, being enclosed in the tight space and going down almost like air vent like tunnels was cool, and there's a hint of portal-esque test chamber type vibe. 

The movement felt smooth, albeit sometimes the second jump wouldnt trigger or be a bit delayed which led to a couple of deaths. Only other thing I'd want is volume settings because the SFX could be a little loud! Also have to say I really liked the sound design at the end of the game, super cool!

Solid foundation though, could easily see expansion with more levels and building on what you've got with more variety, music, etc :D

Nice art! Loved the characters!

Very cool aesthetic and premise - The characters really stood out to me as a highlight, such cool surreal designs! 

I would have liked to walk faster I think and have a dialogue skip button, as well as more puzzle type things rather than fetching :P

The intro music when you first start the game was really really good, and i liked a lot of the sound design, as well as the dialogue noises were funny.

Can tell it was made with love!

Nice one, just gave it a play :)

Cool platformer - interesting mechanics, gravity switch is a classic and I think you added more to it with things like the solar panels and the level design was very clearly quite thought out.

I'm kind of bad at platformers, and eventually got stuck on level 2 which may be a skill issue but there did feel like there was some like angle gravity flip jumps through gaps that were pretty hard for level 2 :P Possibly just a skill issue though

Music was really nice, as is the art, i like the little character, nice pitch also!

Just gave it a play! Cool escape game!

Fun little concept for replaying the levels with different goals! I liked the pace of the introduction of new mechanics like the wire cutters and the box hiding. Also some good humour in there!

I noticed one or two levels i could walk down a corridor off into oblivion and the first time i heard the gunshot for failing i got jumpscared by the volume ahaha

Overall fun game, good sound design and the pitch was great!

Atmospherically this was really really awesome - I went in blind, and the initial vibe had me on edge expecting some kind of horror. Was really cool to slowly explore the facility, the music in the break room was like hauntingly beautiful with the setting.

Also the shot at the end! So good!

Nice story setting, enjoyed it - the only trouble I had was when doing the pressurise window I pressed escape to try and close it, which didn't, and then lost my mouse and couldn't click the pressurise button or anything so I had to restart :P

Thanks so much! Ill give yours a play in a little bit!

very creative platformer! I griefed myself at the start by missing that shift was boost, made it to the third level via bodies alone ahaha

Once I watched the pitch I realised my mistake :p

I like the vibe with the cat ai and the little meow sound effect, and the music was dope too, reminded me of like very early gen pokemon music!

One thing I noticed was that the movement sometimes felt a bit sticky on the floor and like sides of objects, but otherwise very fun.

I liked that the bodies are physics objects too so I could manoeuvre my corpse around :p

Solid game!

Hey everyone, if you're still looking for feedback I'd be happy to play some games and give my thoughts! Drop the link here, I'll play download ones too!


Ours is Bug Out, and always appreciate the feedback too! https://itch.io/jam/bad-ideas-game-jam-2026/rate/4417439

Will give it a play :)

Ours is here - https://itch.io/jam/bad-ideas-game-jam-2026/rate/4417439

Sure ill go try yours now :D

Ours is here - https://itch.io/jam/bad-ideas-game-jam-2026/rate/4417439 :)

First of all, the feature of levels fading away behind you in this infinite box is really creative, huge props.

Loving the little details like particles on jump and the BLESSING/CURSE swapping in the text! 

The blessing and curse system is a really cool like randomised way of increasing the difficulty curve and offering progression - it did feel like it got slightly harder over time and didnt feel unfair at all.

Really enjoyed this! The effects like spikes falling and stuff are really cool, and i could see more of this with harder levels and more variety, more enemies, etc

Only critique i have is maybe would have like some more music or for the loop to be a bit longer - and once or twice i got a lag spike.

Nice one, was good fun :)

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Honestly feels super super polished, the little details go a long way, like each soul enhancing the music track in the background or the giant hands providing anatural world border, so cool!

The art is very very well done and is very cohesive.

The way the difficulty increases as you go is very fair, and feels like a good and engaging curve! The physics of the drone's arm and the bodies are also super satisfying, as is the energy walls/balls and the ricochet effects.

Also massive shoutout to the ending reward ( this is another detail that just adds so much character and makes the game feel like it was made with love, yes i spent a while pretending to ollie )

feels really polished as mentioned below it feels professional - i could easily see this already being a mobile puzzle game especially - the premise is not one ive seen before, and once the solutions starting to click i was really enjoying hitting things on par. 

Music is lovely and relaxing, I also played on Not Easy mode, which felt like a good level for me!

Ahhhh i really liked this idea - reminded me a lot of Reassembly - and the upgrade system being tied to the WASD modules was really cool! Also holy heck the sound design on that boss fight laser was so good.

Some things i'd love to see would be a way to move/remove pieces youve placed - I may have accidentally placed thrusters in the wrong direction and beat the boss fight by spinning around wildly near them :P

Also to that vein maybe also the pieces visually rotating when you rotate them in build mode to prevent confusion! But this is mainly a me issue ahaha

Really solid idea, could see it being developed in ways and has a cool premise with the shipbuilding!


W Meowstcritikal

Wow - the sheer level of art in this, not to mention the writing is so impressive for a month long jam - this feels crazy for a month long jam! Well done! 

Also the music! It got stuck in my head, such a vibe.

My only critique is that sometimes it felt a little dark in certain sections which made it hard to see where I was going - but overall this was just so impressive.

Thanks so much for playing and your kind feedback, that's really nice to hear! We are definitely considering further development and ideas on how to flesh it out more :)

Thanks for playing, appreciate the feedback :D

Thanks so much for playing and for the feedback! Impressive you did a playthrough wwith no augments, and thats a really good point about the mantis dialogue - I would want to have some sort of easter egg unlock or achievement for doing that in a bigger release for sure, like finishing Death's Door with the umbrella or Dead Space with the pistol.

Yeah balancing all the builds out is something I think we need to spend more time on - I think getting rid of special move pieces in favour of stacking a stat can definitely skew things, which is fun that you can explore builds but we definitely didn't leave as much time for playtesting and balancing as we would have liked to.

I'm yet to finish my no augment run, francis is no joke - and I designed his fight xD You've inspired me to go back and finish it.

oh! That might explain it ahaha, still loved the vibe the music brought though I was definitely amped up!

So when i first jumped in i struggled, especially not realising i had to buy the dash, but once i figured out the slide + jump combo i began to really enjoy myself.

this game really shines in the movement, once you've got some upgrade going it becomes really fun to slide, jump and grapple your way past the hordes and go for that sweet long range lob of a box into the chute.

For me, i feel like starting out with more movement would be a much nicer entry gameplay experience, perhaps not needing to unlock the dash or a small tutorial to show off the movement concepts, and maybe less zombies to begin with while the player learns the ropes.

The art is fantastic, the loading screens with concept art superb.

My only other feedback i could give is sometimes i wanted to go for a crazy lob of the box while travelling away from it at speed, and turning around for the fade away shot - but i felt like the box kept your momentum and would sometimes fizzle throws - makes sens physics wise but gameplay wise i really wanted to lob that box :P 

Oh also would love to be able to buy more grapples - i think their current form it makes sense to be limited as they made it op to get to certain locations, but the combination of grapple + slide and jumps is a strong one and i really wanted to do it more, maybe even grapple to walls / etc

Realy cool premise also! Great job :D

This has easily been the best game out of the jam for me, spent a long time playing this, i eventually got stuck at the quadruple helicopter/turret bit in 2-3 - but i loved every second of playing this. 

The music is awesome didn't get tired of it, the character controls feel super smooth and it was really enjoyable to move around.

The abilities and the fact you can die to leave a box/jump is just really creative - this felt like a really fun old school platformer, the helicopter and rocket upgrades reminded me of ratchet and clank, one of my faves from childhood.

Difficulty curve definitely went up in zone 2 - but also I don't usually play platformers so some of it is definitely a skill issue, which also just goes to show how awesome this game is 'cause it wouldn't usually be my jam but i was hooked!

My only critique i can think of is sometimes i wanted to like look up or i'd have my back against my wall and I couldn't see through myself.

Voice acting was solid, fun writing :D

Really really awesome job!

Very fun if not short game - could definitely play more! Would love to see an expansion of the combat system like dodges/blocks and sliding, kicks, something along that vein - the music was really awesome and had me bpping my head wanting to run around crazy like I was playing Doom 2016 or something. 

Some sound effects and some sort of feedback for landing punches or getting hit would be really cool too!

Artstyle was great, as is the premise, nice one :D

Feel free to check out ours for a game also about beating people (bugs) up :P : https://itch.io/jam/bad-ideas-game-jam-2026/rate/4417439

absolute fred!

loved the art style, felt a lot like a well done flash platformer from back in the day and the art really gives it character - loved going up the tree past the sleeping bug! 

I would have loved to see more of the enemy bugs, and sometimes it felt like shooting the spiky balls the physics was a bit janky (also that long stretch near the end with nothing but bouncy spiky balls was abslutely killer), but it was very rewarding getting to the end, and the end cutscene had my jaw drop - very fun game.  

I did have a bug in the boss fight, when they dropped down onto the little slightly raised platform on the left they got frozen and i had to die to reset it. This didn't detract from my experience though, once again i thoroughly enjoyed it, nice one :)

possibly a skill issue but i couldn't for the life of figure out how to kill the third skeleton, got him to stand up though! Either way, its clear the music and art in this game were beautiful, and it felt very polished and made with love - the dialogue windows, the environment, the enemies and npcs, really really well done and could easily see more of it - also the 'really?' on the right side of the map got me xD