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Thanks so much for playing and for the feedback! Impressive you did a playthrough wwith no augments, and thats a really good point about the mantis dialogue - I would want to have some sort of easter egg unlock or achievement for doing that in a bigger release for sure, like finishing Death's Door with the umbrella or Dead Space with the pistol.

Yeah balancing all the builds out is something I think we need to spend more time on - I think getting rid of special move pieces in favour of stacking a stat can definitely skew things, which is fun that you can explore builds but we definitely didn't leave as much time for playtesting and balancing as we would have liked to.

I'm yet to finish my no augment run, francis is no joke - and I designed his fight xD You've inspired me to go back and finish it.

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Thanks! It was really hard but really rewarding. And yeah, a couple mechanics didnt turn out to be of much use for me:

  • Ducking (Most attacks that I would want to use this against hit low, so it doesnt work anyhoo.)
  • Large blue special move pieces (The special moves just were kinda useless when I could instead hit like a truck with 10 dmg. For example, the stun doesnt even seem to stun enemies, or if it does, its so short its not noticeable.)
  • (most of the time) rclick special move (This found use rarely, but usually there would not be enough time to use it considering it takes longer to hit, and it costs energy too. It might make sense actually for it to be faster than a normal attack, since it already costs energy to use)

Francis is really hard but here's what I learned: Francis has really really small windows, be really precise. During the "wave right to left" attack, you only have to dodge left once Im pretty sure, the second move doesnt hit center. During Francis's "looming" attack, the 1-2-3-4 attack I mean, dodge right RIGHT when his first fist is roughly between [halfway to you] and [hitting you], then dodge left when you make it back to the center. I think you just need to dodge one more time from there to avoid all hits from him! 

Figuring out how to read his moves was really really cool. I found I needed to calm down and focus rather than just go at it like with using augments. Real props for actually making the game (very challenging!!) but beatable even without augments! Its really well done. Good luck on your no augment run!

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I've gone and done it - my god francis with no upgrades is rage inducing ahaha, this felt like learning a tough dark souls boss the amount of times i died!

Also thanks for the feedback on upgrades / mechanics, I agree on all of these points across the board, and we're keeping tabs on this feedback for further dev :)

Great job! And good luck on further development!