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frnknstn

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A member registered Sep 30, 2014 · View creator page →

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Hi, I think you have a fair assessment of the  state of the gameplay. Unfortunately the project is mostly at the "tech demo" stage, and the actual game mechanisms are rudimentary at best. As you discovered, every hex on the map is mostly uniform, which makes the strategic decisions of where and when to fight fairly meaningless.

I do still plan on coming back to this project implement mechanisms that add significance to the board itself, as well as a basic CPU player so that people can try out an actual full game experience.

Thank you for your comments!

Thank you for your comments! Yeah, there is a ton work to do on the actual gameplay loop, and a vs. CPU mode would be great to have. This was an interesting learning project as I don't normally work in 3D at all. I do intend to add new features as I come to grips with other parts of the Godot engine.

My plan was to frame my game so that it looks like an actual device, like a 1990s tamagochi with buttons . The 64x64 display would be embedded in the middle of that.