I gotta say, this looks great. You make me really want to try Godot, cuz this game just looks excellent. I like how tactile it is, too - its cool to just zoom around the board and look at your little pieces. Very creative use of assets.
I don't have anyone to play with here, so I was just poking at it by myself. I would probably have more to do if there was a 1vCPU mode. Also, the initial alotment of spaces takes a while - maybe 8 spaces per player is a lot to start with? Maybe have them doled out a little more gradually? Combat was cool - it was satisfying seeing my little guys go to battle.
Thank you for your comments! Yeah, there is a ton work to do on the actual gameplay loop, and a vs. CPU mode would be great to have. This was an interesting learning project as I don't normally work in 3D at all. I do intend to add new features as I come to grips with other parts of the Godot engine.
I tried running through a round to see how the game works (on my own since I don't have anyone to play with at the moment). The list of things to do in the planning phase makes it seem like attacking is supposed to happen a lot, but I'm not sure how one attacks without losing. Literally every attempt I had the player make resulted in the attacker getting owned. It also didn't look like the terrain mattered at all.
I do like the idea of planning 5 things at once over several locations though.
Hi, I think you have a fair assessment of the state of the gameplay. Unfortunately the project is mostly at the "tech demo" stage, and the actual game mechanisms are rudimentary at best. As you discovered, every hex on the map is mostly uniform, which makes the strategic decisions of where and when to fight fairly meaningless.
I do still plan on coming back to this project implement mechanisms that add significance to the board itself, as well as a basic CPU player so that people can try out an actual full game experience.
Comments
Interesting world! I included it in my Toy Box Jam 3 compilation video series, if you’d like to take a look. :)
I gotta say, this looks great. You make me really want to try Godot, cuz this game just looks excellent. I like how tactile it is, too - its cool to just zoom around the board and look at your little pieces. Very creative use of assets.
I don't have anyone to play with here, so I was just poking at it by myself. I would probably have more to do if there was a 1vCPU mode. Also, the initial alotment of spaces takes a while - maybe 8 spaces per player is a lot to start with? Maybe have them doled out a little more gradually? Combat was cool - it was satisfying seeing my little guys go to battle.
Very cool job!
Thank you for your comments! Yeah, there is a ton work to do on the actual gameplay loop, and a vs. CPU mode would be great to have. This was an interesting learning project as I don't normally work in 3D at all. I do intend to add new features as I come to grips with other parts of the Godot engine.
I tried running through a round to see how the game works (on my own since I don't have anyone to play with at the moment). The list of things to do in the planning phase makes it seem like attacking is supposed to happen a lot, but I'm not sure how one attacks without losing. Literally every attempt I had the player make resulted in the attacker getting owned. It also didn't look like the terrain mattered at all.
I do like the idea of planning 5 things at once over several locations though.
Hi, I think you have a fair assessment of the state of the gameplay. Unfortunately the project is mostly at the "tech demo" stage, and the actual game mechanisms are rudimentary at best. As you discovered, every hex on the map is mostly uniform, which makes the strategic decisions of where and when to fight fairly meaningless.
I do still plan on coming back to this project implement mechanisms that add significance to the board itself, as well as a basic CPU player so that people can try out an actual full game experience.
Thank you for your comments!