Haha, thanks! I'm glad you didn't encounter any of those bugs and enjoyed the game! I didn't know about the screen resizing issue, so I'll look into that, thanks for mentioning it. I was particularly proud of the blood mechanic, so I'm thrilled you liked it!
Friendly Mimic Games
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The art was impressive, both the assets and the shader, and the story certainly hooked me! The environment was beautiful, as was the subtle shift in camera angle as you travelled.
Unfortunately, I experienced quite a bit of lag and even when that seemed to clear up, the controls felt sluggish to respond. I wasted some time trying to get my cygnet to dive- not realizing it doesn't have an animation for it and technically enters a "diving state" while I'm diving. So I thought it just couldn't go past the log for a while.
It's also quite boring to just go on for long stretches of time with mostly silence. Apparently someone else heard background music, but I couldn't hear any? I heard birds chirping and such, but no music. The lack of a honking sound effect was also disappointing. Maybe it's a problem on my end though?
I think the game could have been more fun if it required more micro-managing of the cygnets as you acquired them. Maybe give them a chance to wander off or for certain obstacles to give them trouble unless you guide them around.
Regardless, great job finishing this game!
I really liked your take on the theme! It felt nostalgic, being stuck in a car and bored out of your mind with your sibling. I never annoyed mine by throwing paper balls at them but it was fun to do so in game. I enjoyed being able to play with the little handheld console too, those were the good old days eh? Unfortunately, the window game was unintuitive. I figured it out, but having to essentially smash yourself onto the ground before being able to "jump" a post was... weird and didn't feel good. I get what you were going for though, and I like the idea behind it. Oh and I loved the first music track! Very catchy! I honestly didn't want to change the radio station, haha.
I was actually disappointed when it ended, I wanted more things to do! Good work!
Hey, unfortunately, without being friends already or being in a mutual server, it's impossible to contact you in Discord with just your username. If you're still looking for a team, here's a link to a group chat so we can talk: https://discord.gg/DpC7jv6k Our team is pretty big already, but both artists (myself included) are sick, so we could really use another one. We could specifically use someone to help with the enemies, even if it's just concept art. Let me know ASAP if you're interested!
Neat game concept. I like the mechanics and the level design that went into it. Don't really feel the theme at all, but it was fun to play. As someone else mentioned, the hitboxes felt a little unfair at times, and I was confused when I hit a vertical wall but still died. I thought only spikes would kill you (or maybe it was a spike but it didn't feel like it should have). Anyway, good job making this!
It amuses that me this rat is so concerned about hygiene (despite swimming in sewer water) that it becomes stunned in horror after lightly touching poop with the tip of its tail.
In all seriousness though, good game! It was simple, but the mechanics worked well, I didn't find any bugs, and it was challenging but fun to try to speedrun it. I also love the tail spinning dash animation. A shame the leaderboards didn't show anything other than my own score, but here's my time:

Fun game! But damn is it hard! Those spiders are annoying, but the spikes at the end are what got me to give up. If I had more free time I might keep trying but alas, not enough time for everything I want to do. I spent an unreasonable amount of effort trying to see if I could get the spiders to drown, but it never worked, haha. Good work!
I tried it out, but I'm sorry, the controls were PAINFUL to use. I don't understand why I could move faster going backwards than forwards. There's too much friction on the ground and nowhere near enough once airborne. There's also an area in the first level where I got stuck and couldn't die either. I quit at that point.
Based on how the character moves, I assume you used a rounded collider yeah? That makes the character easily slip off platforms, which feels awful when the controls are already difficult to use. I suppose it fits the theme of the level being flooded though.
Last bit of feedback, it's pretty apparent in my screenshot that the door is out of place. Its style doesn't match the rest of the art. It'd take only a few seconds to make a black rectangle of pixels and fill it with red, but makes a huge difference in visual consistency.

Interesting game, I just wish I had known the big sunflower would YEET me across the map. Had to double back for so many of those drops, lol. I found the sound effect for collecting the drops a bit hard on the ears, but the music was ok. The enemies were interesting, though I never felt like they were a threat. Do they actually hurt you or just inconvenience you?
Here's my screenshot!

Fun idea but confusing visuals. Why have the dangerous walls be blue when you also need to use the blue beam to travel? It's counter-intuitive. Extremely challenging, little room for error, I feel like the first level was too difficult (although I did beat it, a beginner would be quite frustrated). Still had fun with it once I figured out what I needed to do. Good work!
Oh, I noticed there's options for sound and music, but despite having it enabled, I never heard anything? Are there sounds/music in this?
I like the idea of the game, but the execution leaves a lot to be desired. The controls are awkward, not to mention completely unexplained. I only knew how to play thanks to reading other comments first and a bit of guesswork. As mentioned by others, some ambient sounds or music would have helped fill the dead space considering the long stretches of nothingness at times.
At one point, after hitting a landmine, my character glitched out and just kept facing the same direction no matter what direction I swam in. On a fun note, I got ridiculously lucky in dodging every swordfish by complete chance- until I didn't, haha. Couldn't make it to the end as I ran out of air. I also feel the oxygen tanks are too sparse. I realize there's not much you can do about it right now, but you should definitely update the page with the controls. That will at least alleviate the player frustration at the start of not knowing how to play. You could also take a screenshot and use it as a thumbnail so people will at least see an image while browsing the submissions. Hope that helps!
Thank you! Yes I agree the controls could have done with simplifying. I wish we'd had more time to playtest and refine it, haha. As for the overflow bar, yes you make a good point, I just made the icons but didn't think about how hard it would be to notice. I'd planned on there being a tutorial, but the best we could fit in was the graffiti. Thanks again for all the feedback, glad you liked the twist!
I loved your game as well!
That was great! I enjoyed everything about that. As others have said, the art, music, gameplay, it was all good. Wasn't sure how the rollerblading would work out but you pulled it off amazingly. I like the clever switch-up in mechanics later with the fire and having to put it out by mopping water towards it. Great job!
Okay! I tried it in Firefox and it worked! The acceleration mechanic was a little awkward at first but I got the hang of it. Gave me nostalgia for that old Mario game where you had to build up speed to fly with the racoon suit, haha. Anyway, I had a lot of fun with it! Sound and music were perfect also!
I managed to get on the leaderboard as #7!

Loved this game! It was a lot of fun, the graphics and concept were cute, and although I wasn't great at it the controls were pretty solid. I feel like at times it was a bit too difficult to make those turns, but that could just be my lack of practice (and sleep).
My best time was 4:9.27! I made it on the leaderboards! I'm... NOT the bottom, hahaha.
I played the game and had fun! At least until I finally got to the midpoint and then quickly died afterward. I was really hoping that big energy bolt would be a checkpoint, but alas.
So I liked the art, but I noticed that the big wheel thing in the center has bigger pixels (or just looks that way) than the surroundings. I'm guessing from being a sized up version of the others. As a pixel artist myself, it's very noticeable.
As for the controls, I found them frustratingly slippery. Especially on the three posts at the start, I'd sometimes land just on the edge and then slip off while just staying still. Super frustrating! I assume you've got a circular collision box? That'd be a downside of one... unless it's intentional. But then, it's a bit too hard for my tastes with no checkpoints.
I do like the snappy respawn time though. I also thought the trail effect behind the player was a nice touch! Overall, great job!
P.S. Although unrelated to the game, you should know that the font on your main game page is extremely low contrast with the background and thus very hard to read. I'd suggest changing that.
I tried it out and found the controls incredibly frustrating but the concept itself was enticing. I kept trying to get better, but it seems I was fighting a losing battle. I didn't like the window going up when I tried to jump so I played it fullscreen, and learned later from another comment that the inputs don't work right when playing that way.
I imagine it wouldn't have been so unbearably difficult if I could reliably jump, haha. A shame, but I can see what you were going for. I did discover a bug however. As shown in the image below, following the red line I drew on there, if you slide in to the right side of the glass just right or just fast enough (not sure what happened), you end up phasing through the ice cubes, both of them. I gave up after that.
Problems aside, I loved the idea of it and the art! I also like that you gave very fast and infinite retries. If I could get the controls to work I would've kept playing longer.


