Technically it's done pretty well—I liked the sounds, animations, and art—but the part where you choose a dragon, then a name, etc., only to get one of the endings after a couple of dialogues—that was a so-so experience.
freakmachine
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I tried several times, but I always let enemies through to the base in the first round. The money rewarded for enemies is a bit low—maybe I didn't understand how to earn money. I didn't understand what food and population are for, what they do. I'd like WASD controls, not just mouse. Also, the game sometimes stutters.
First of all, the cursor doesn't render, but it's still not locked to the center, which makes rotating the camera extremely awkward. I couldn't get past the first level—at first I fell through the textures, then I restarted the game, saw the platforms, but couldn't get past one lamp. I didn't understand what's supposed to happen when I switch to blue mode.
I didn't really like the attack controls—it's awkward to aim. Other than that, it turned out to be a cool little game—the music, sound, and gameplay are all great. I filled up the bar (is that growth?), and after that, I just had a frog on a black screen—I still couldn't tell if that was a win or a loss.
I couldn't run the web version, so I launched the desktop version. I couldn't figure out the game—where the enemies are and how to fight them. I can hear that something is happening and the health bar of my mushrooms is going down, but I don't understand if they're doing anything themselves. Also, I wasn't sure if it's a bug and I just can't see the enemies, or if the enemy is actually the fire? I liked the music and sounds.
i’m fine with AI art, and here it doesn’t look bad (except for the girl—she stands out quite a bit). I feel like the dialog and response interface is placed awkwardly, but I haven’t played similar games, so I’m not sure. The game is very static—I don’t know how that could be improved for this genre. I think it would’ve been better to implement a mechanic where you move money into the register by dragging it, rather than just clicking on it. That way you could add particles, some physics, sound effects—and I think it would help the game look better. That said, the dialogue is well written.
The main idea of killing zombies doesn't work very well. Enemies disappear after death, hits don't register well, and there are no hit effects. Also, the animations play strangely (web version). I don't mean to offend, but criticism is also important. Just add some ragdolls, some camera shake, and some effects, and it'll be pretty good.
I liked the gameplay. Although the laggy camera spoils the experience (as far as I remember, in Unity this is due to the camera target moving in a fixed update; in that case, you need to set the camera component to fixed update or something like that). I'd also replace the lighting shader with a more cartoonish one.






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. It also needs sounds for objects when you place them, and all sorts of visual effects/particles for them.