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freakmachine

25
Posts
3
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A member registered Jul 30, 2025 · View creator page →

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(1 edit)

It's a decent platformer, but there's one important nuance: jumping. If it's poorly executed, it really ruins the experience. There are plenty of videos on the topic, worth checking out. Otherwise, the concept is interesting, it's a shame there are only two levels.

I liked visual. Completed all 5 levels. Cool mini pazzle game

A well-made incremental game. Good work

I couldn't get through to the end, that checkpoint where the lamppost revived me underground. The idea of a health bar with changing consumption rules is interesting, but it should be shown more clearly. I liked the visuals.

The boss fight was very well done, with lots of attacks and constantly changing elements, all topped off with great sound. Great job! At some point I jumped onto the fence, where I stood calmly even after he disappeared and not a single attack hit me, then I just calmly walked to the exit.

web

can`t play this game , not sure why. here error:

A very unique game, really fun. I also like how you implemented the hints on where to go in the form of a fox.

At the very beginning, I didn't think through the game cycle very well, so it turned out to be something incomprehensible. Next time, I will be more careful when thinking through the game cycle.

nice minigame. i made several attempts, but higher time i get its 1:35. Disco mode scared me in first attempt ).

I'm stuck on the part with the guitar. I'm trying to comment on this game, but there's just nothing to latch onto.

I really liked the sound and music. An interesting idea for the levels.

The game feels a bit boring and monotonous from the middle onwards. But overall, I enjoyed it.

The main idea of killing zombies doesn't work very well. Enemies disappear after death, hits don't register well, and there are no hit effects. Also, the animations play strangely (web version). I don't mean to offend, but criticism is also important. Just add some ragdolls, some camera shake, and some effects, and it'll be pretty good.

That's a cool idea. I wish there were signs indicating who's going where and what the cursor is looking at.

i liked sounds in the game. I think games like these should start with two or three pictures that could interest a larger number of players, starting the story with the text "Where am I?" is too banal.

i liked sounds in the game. I think games like these should start with two or three pictures that could interest a larger number of players, starting the story with the text "Where am I?" is too banal.

Thank you so much for recording the video. Seeing someone else play the game is incredibly helpful in identifying any flaws in the gameplay loop

Interesting puzzle, but I'm stuck on this level . It also needs sounds for objects when you place them, and all sorts of visual effects/particles for them.

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interesting concept. But it's impossible to protect three bases from enemies that can appear from any side. And I don't understand how the second cannon works.

I liked the gameplay. Although the laggy camera spoils the experience (as far as I remember, in Unity this is due to the camera target moving in a fixed update; in that case, you need to set the camera component to fixed update or something like that). I'd also replace the lighting shader with a more cartoonish one.

Good visuals. Movement feels a bit odd, I'd like to see a jump.

I liked the gameplay loop. Cool impact from a hammer attack

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cute game. It would be great to see more variety among the obstacles, for example a harpoon that would fall from above. my score

Great game! It would be possible to add points for killing and a new ability that would drop from a vase, killing everyone in the visible area, but these are just ideas that could be added (I reached depth 125)