Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

freakmachine

40
Posts
1
Topics
3
Followers
A member registered Jul 30, 2025 · View creator page →

Creator of

Recent community posts

Technically it's done pretty well—I liked the sounds, animations, and art—but the part where you choose a dragon, then a name, etc., only to get one of the endings after a couple of dialogues—that was a so-so experience.

I like the gameplay, it turned out to be a cool game, but the shaders make the UI hard to read. Also, on wave 10 I got an error that caused the game to stop.

Great horror game vibe. But for the first couple of minutes I was completely lost and didn’t know what to do—I only figured out from a screenshot that I had to take his bones.

I tried several times, but I always let enemies through to the base in the first round. The money rewarded for enemies is a bit low—maybe I didn't understand how to earn money. I didn't understand what food and population are for, what they do. I'd like WASD controls, not just mouse. Also, the game sometimes stutters.

First of all, the cursor doesn't render, but it's still not locked to the center, which makes rotating the camera extremely awkward. I couldn't get past the first level—at first I fell through the textures, then I restarted the game, saw the platforms, but couldn't get past one lamp. I didn't understand what's supposed to happen when I switch to blue mode.

The spider is very fast. Not a bad remake of Snake game.

cool small game ! 

I didn't really like the attack controls—it's awkward to aim. Other than that, it turned out to be a cool little game—the music, sound, and gameplay are all great. I filled up the bar (is that growth?), and after that, I just had a frog on a black screen—I still couldn't tell if that was a win or a loss.

I couldn't run the web version, so I launched the desktop version. I couldn't figure out the game—where the enemies are and how to fight them. I can hear that something is happening and the health bar of my mushrooms is going down, but I don't understand if they're doing anything themselves. Also, I wasn't sure if it's a bug and I just can't see the enemies, or if the enemy is actually the fire? I liked the music and sounds.

i’m fine with AI art, and here it doesn’t look bad (except for the girl—she stands out quite a bit). I feel like the dialog and response interface is placed awkwardly, but I haven’t played similar games, so I’m not sure. The game is very static—I don’t know how that could be improved for this genre. I think it would’ve been better to implement a mechanic where you move money into the register by dragging it, rather than just clicking on it. That way you could add particles, some physics, sound effects—and I think it would help the game look better. That said, the dialogue is well written.

MushroomFighter community · Created a new topic Controls!

I forgot to explain the controls in the game, so I'll write them here.

During battle:

  • Camera control
    • WASD – move
    • Q / E – rotate
    • Mouse wheel – zoom in / out
  • Show health, path, etc.
    • Left Alt or U
  • Increase battle speed 4×
    • Space or I
  • Skip turn
    • Enter or O

They're not animated. More time would be nice...

"Can we see the health of our main player and buddies plz? " you actually can, press LEFT_ALT or U. my bad, that i dont show control.

Thank you for the detailed feedback. I hope you managed to figure out how to control the camera (since I didn’t explain how to use it). I was in a hurry to make the game playable, so some things are poorly tuned.

I forgot to explain the controls in the game, so I'll write them here.

During battle:

  • Camera control
    • WASD – move
    • Q / E – rotate
    • Mouse wheel – zoom in / out
  • Show health, path, etc.
    • Left Alt or U
  • Increase battle speed 4×
    • Space or I
  • Skip turn
    • Enter or O
(1 edit)

It's a decent platformer, but there's one important nuance: jumping. If it's poorly executed, it really ruins the experience. There are plenty of videos on the topic, worth checking out. Otherwise, the concept is interesting, it's a shame there are only two levels.

I liked visual. Completed all 5 levels. Cool mini pazzle game

A well-made incremental game. Good work

I couldn't get through to the end, that checkpoint where the lamppost revived me underground. The idea of a health bar with changing consumption rules is interesting, but it should be shown more clearly. I liked the visuals.

The boss fight was very well done, with lots of attacks and constantly changing elements, all topped off with great sound. Great job! At some point I jumped onto the fence, where I stood calmly even after he disappeared and not a single attack hit me, then I just calmly walked to the exit.

web

can`t play this game , not sure why. here error:

A very unique game, really fun. I also like how you implemented the hints on where to go in the form of a fox.

At the very beginning, I didn't think through the game cycle very well, so it turned out to be something incomprehensible. Next time, I will be more careful when thinking through the game cycle.

nice minigame. i made several attempts, but higher time i get its 1:35. Disco mode scared me in first attempt ).

I'm stuck on the part with the guitar. I'm trying to comment on this game, but there's just nothing to latch onto.

I really liked the sound and music. An interesting idea for the levels.

The game feels a bit boring and monotonous from the middle onwards. But overall, I enjoyed it.

The main idea of killing zombies doesn't work very well. Enemies disappear after death, hits don't register well, and there are no hit effects. Also, the animations play strangely (web version). I don't mean to offend, but criticism is also important. Just add some ragdolls, some camera shake, and some effects, and it'll be pretty good.

That's a cool idea. I wish there were signs indicating who's going where and what the cursor is looking at.

i liked sounds in the game. I think games like these should start with two or three pictures that could interest a larger number of players, starting the story with the text "Where am I?" is too banal.

i liked sounds in the game. I think games like these should start with two or three pictures that could interest a larger number of players, starting the story with the text "Where am I?" is too banal.

Thank you so much for recording the video. Seeing someone else play the game is incredibly helpful in identifying any flaws in the gameplay loop

Interesting puzzle, but I'm stuck on this level . It also needs sounds for objects when you place them, and all sorts of visual effects/particles for them.

(1 edit)

interesting concept. But it's impossible to protect three bases from enemies that can appear from any side. And I don't understand how the second cannon works.

I liked the gameplay. Although the laggy camera spoils the experience (as far as I remember, in Unity this is due to the camera target moving in a fixed update; in that case, you need to set the camera component to fixed update or something like that). I'd also replace the lighting shader with a more cartoonish one.

Good visuals. Movement feels a bit odd, I'd like to see a jump.

I liked the gameplay loop. Cool impact from a hammer attack

(1 edit)

cute game. It would be great to see more variety among the obstacles, for example a harpoon that would fall from above. my score

Great game! It would be possible to add points for killing and a new ability that would drop from a vase, killing everyone in the visible area, but these are just ideas that could be added (I reached depth 125)