i’m fine with AI art, and here it doesn’t look bad (except for the girl—she stands out quite a bit). I feel like the dialog and response interface is placed awkwardly, but I haven’t played similar games, so I’m not sure. The game is very static—I don’t know how that could be improved for this genre. I think it would’ve been better to implement a mechanic where you move money into the register by dragging it, rather than just clicking on it. That way you could add particles, some physics, sound effects—and I think it would help the game look better. That said, the dialogue is well written.
Viewing post in Hotel "Red Ray" jam comments
Thank you for your feedback. I understand your ideas regarding physics and sound effects. During the jam, I chose not to go in that direction because I was worried that mechanics like that could end up taking a catastrophic amount of time, especially since I do not have much programming experience. So for the jam, I decided to simplify things as much as possible, in order not to fail by spending too much time on secondary mechanics.