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Franco Vega

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A member registered Oct 12, 2018 · View creator page →

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Nice little game to be your first time working with Ren'Py! I generally like to skip text if it seems that I already seen it so the first time loop I accidentally skipped some dialogue (thankfully the text log exists) so I didn't miss anything hehe. I really liked the art and the premise of the time loops but I would have liked to keep the surprise for a little bit longer since the girl already gives a lot of red flags from the first moment she appears but in a sense that's kind of the point. Hopefully you can expand on this story at some point because its pretty interesting.

Nice concept for a game! It would have been cool to have more things to do while in the computer because the story kind of drags off a bit after a couple of days.

Really polished game for being in a jam! There's some issues with the sounds sometimes being a bit too loud and I'm not a fan of playing the game on a tiny window if there's no real purpose but otherwise it was a really solid experience, congratulations!

Simple and straight to the point! I've been playing quite a few entries here and this is the first one where I actually jumped lol. They are quite the cheap jumpscares though but I'll let this pass this time hehehe.

I wasn't able to finish it but I found the art really cute and there's a good base for an interesting story here. I found some issues regarding events repeating again and probably softlocking me in the process. I do know that doing events in RPG Maker it's kind of a pain in the butt so it's understandable that these kinds of problems may arise while working on this short time period. I hope you can update and polish this game so I can take a look at it again in the future! :)

The premise of the game is cool! I really liked the chat feature but I got lost in the forest trying to find a place to use the shovel on. 

Fun game! At first I thought I needed to reach a certain part of the level so I kept running around the area but I think the overall objective is to survive a certain amount of time. There are some optimizations issues though and my mouse sensitivity was a little too high for my liking but it wasn't unplayable.

Interesting game! I like the idea of its simplicity and using it to your advantage in order to make the atmopshere more unnerving but that idea has its limits. I think it would be more difficult to have the game be enganging if the experience was a lot longer.

I loved the aesthetics of the game! I wasn't able to finish it though since I was barely able to get past the first room and the next one I couldn't find the correct word to progress. Maybe having multiple words to solve each puzzle will greatly help this game, and it will enable players having different interactions the first time they play it (i.e. taking the painting off the wall should still give you the key as looking behind it). There are many words we can use for the same situation and it's both a blessing and a curse when making these types of games hehe. Maybe you can even teach the player a couple of basic words and have that as a base. I would love to see a polished version :).

Thank you for playing our game! I see you also have a cute cat as a profile pic...

Yeah, there are some doors that you can unlock in any order, even if you didnt complete any of the puzzles yet. The lockpick is a reward for completing a puzzle! Thanks for playing!

Done! Try downloading it now!

Not really, we tried to implement what we could during the jam. We could update it in the future though!

Thanks for playing! We are glad you enjoyed it!

https://beldam-games.itch.io/fee

Muy bueno el juego! Esta todo muy bien hecho la verdad, me mori como 3 veces hasta que aprendi como jugar bien jajajajaja, pero creo que el juego tiene muchos botones y eso hacia que tocara el boton equivocado unas cuantas veces. Un detalle pero creo que los enemigos te perdonan muy poco, a veces te aperecen al lado tuyo, y el tiempo de invulnerabilidad que tenes despues de que te pegan creo que es muy poco. Cuando estas en el menu de alquimia sus super vulnerable a que te maten en unos cuantos hits jajajajaj.

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Esta bueno, el problema es que se me cansaba el dedo de tanto clickear, me hubiera gustado que puedas mantener el boton del mouse para disparar (con un fire rate) y asi aguantar un poco mas. Lo note un poco facil aguantar los 60 segundos hasta el jefe estando en el medio de la pantalla y empezar a disparar alrededor del personaje, cuando apareció el jefe y empezó a spammear los proyectiles no pude hacer nada para salvarme jajajajajajajaj.

El efecto de parallax creo que iba muy rapido y a veces perdía la ubicacion del cursor, un crosshair que haga contraste con el fondo hubiera estado de maravilla.

Voy a decir algo ya dicho en otros comentarios pero el menu para hacer la pocion se abre y se cierra constantemente, es como si se ejecutara la accion si el jugador esta manteniendo presionado el boton y no cuando el jugador lo presiona al principio. Tambien note el problema de las colisiones con algunas paredes, especialmente las esquinas jajajajajaj. Hubo niveles que no entendia como pasarlos ya que el personaje siempre tiraba la pocion hacia arriba, hubiera estado bueno que el jugador pueda tirar la pocion en la direccion que esta mirando.

En fin, me gusto mucho la idea del juego y te deseo mucha suerte en la proxima jam que participes!

Integrar y usar Wwise ES un quilombo jajajajajajajaj. Pero es una muy buena herramienta para integrar sonido. Opino lo mismo que Paul, trate de jugar pero la camara funcionaba un poco raro y no todos los elementos iban al personaje que estabas apuntando, parecia que todos los elementos de todos los personajes iban solo a 1.

Awesome work! I wish you the best of luck with the development of this game :)

es un bug con el hit detection de los items, si estas un poco lejos de los items los podes agarrar sin problemas pero por alguna razon si estas demasiado cerca no lo podes agarrar jajajajajajajajaja. Y si, hay algunas paredes/pisos estan sin colisiones. No tuve tiempo de chequear todo jajajajajajajaja.