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Franher

24
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A member registered Sep 23, 2020 · View creator page →

Creator of

Recent community posts

Very unique idea for the countdown theme. Was definitely not expecting to be stabbed though!

I like the quick transition between the levels. But I do think the game would benefit from some more animations and sound effects

I agree! We definitely went in a similar direction with the theme. Very good game btw!

One of the most creative takes on the theme I have seen so far! But, I do feel some of the jumps are very hard to measure.

Thank you for your comment. I do agree that the game needs some features to add some dynamism. My original idea was for there to be multiple labels and to have a bar that would run out if the player didn't keep eating bombs. 

I wasn't able to add this due to time constraints. But this is something I will definitely be adding in the future.

Also forgot to add, but I really love how the page for the game really adds to the narrative and the feel of the game. Very well done

Very nice concept. Even though how the game fits the theme is very basic (a timer going down) you always feel engaged and you definitely feel the pressure of the time going against you. The idea is very fresh and well executed. I liked the security check minigame, but the game could benefit from some more variety in minigames (I know, very hard given the timeframes)


But very nice game overall!

The best game I have played in the Jam so far!! Everything from the art to the music to the level design is so well done. I was having some trouble understanding the values of the tiles and how the game worked, but once you understand, the game offers some very good puzzles.

Really love the audio for the game. Very creative concept and a fun implementation of the theme that leaves you hooked

Simple yet effective. Quite addictive game loop. Well done!

It is beyond me how this could have been made in just 96 hours. This is such a well done game with so many features. Good job to everyone involved!

Great implementation of the theme. Counting down the bullets is an easy enough task that gets increasingly complicated to manage as more enemies get added. There is a nice variety of weapons that keep the game loops fresh. The overall presentation is very well done!

Completely agree! I had some other sound effects prepared, but sadly didn't have time to add them in :(

Thanks for the comment. I completely agree that it needs some mechanics to encourage fast gameplay. I was thinking of a sort of a "combo" bar that goes up the faster you move, and gives you extra points. Definetly something to think about in the future!

Thank you for your feedback. Increasing difficulty with time was something I had in mind during development. Sadly, I was not able to add it due to the time constraints

Thank your for letting me know. I will try and fix the bugs once the Game Jam is over

Thank you for your kind message. I will definitely add more to the game once the game jam finishes 

Thank you. I agree about the presentation, there were a couple of aspects that I would have loved to improve with more time. Maybe for the next patch after the voting closes :)

Hi. Thank you for your kind message. Looking at your comment it is clear to me that I should have specified somewhere that the player can double jump (That is how you get to the second platform). I will update the game notes so that future players don't run into the same problem. Thank you for the feedback 

Very creative concept. My only constructive criticism is that throwing the dice takes too long, affecting the pacing of the game 

Great art style. I like how we had a similar idea of creating a dice wizard

Interesting Concept. I like the idea of having to adapt to the type of movement given by the dice. 

Very good game. So far, this is the game I have enjoyed the most in the Jam. Very creative concept to combine Tower defense genre with the dice theme.  I like the enemy sprites and the rolling animation for the dice (Which I know from experience is very hard to do in pixel art). My only criticism is that controlling the camera took me some time to get used to. I would try and fit the whole level in the screen size in order to increase the fluidity of the game. Keep up the good work

Great presentation!!!