I have to say I spent way too long procrastinating other things so I could play this game more. It is REALLY GOOD. Great job!
-Nick
Thanks for the Feedback!
Ah! I knew we forgot something! We turned that on to check collisions with enemy's and forgot to turn it off lol.
We added controls on the main itch page where you click on the game icon on the submission page. We were gonna have it so it tells you when you unlock the abilities but since we forwent that part of the game we kinda forgot about adding controls to the menu.
-Nick
Thanks for your feedback and thank you for playing!
Yeah we thought about making the sword block the bolts but we couldn't figure out a way to make it feel satisfying in the time we had with the recourses we had so right now if you block (I think) it does a 75% damage decrease. When we update it that will 100% be something we look into
I encountered this bug when we were about to upload but we were already over on time so we didn't have time to fix it. You're kinda right but what happens is the enemy's don't stop attacking once they ragdoll. They basically turn invisible while their bodies ragdoll, a timer will run and when it runs out the enemy despawns.
-Nick
There's no enemies under the bed, but if you go around the corner from where you start, into the "block city", you'll find enemies to fight.
Some of the "glitch prevention" ideas I implemented are a bit hacky, like kill volumes surrounding the play area. I plan to streamline the game and things like that later, but this definitely is more like a tech demo for what this game could be.
Thank you for your comment!
- Skye
I like this game so far. Only problem I had with it was that the wall-run would trigger as you're falling off a block when you want to jump, then it'd send you off in the wrong direction. It needs some coyote time. As well as bunny time, so that the jump input counts just before you touch the ground.
-Skye