There's no enemies under the bed, but if you go around the corner from where you start, into the "block city", you'll find enemies to fight.
Some of the "glitch prevention" ideas I implemented are a bit hacky, like kill volumes surrounding the play area. I plan to streamline the game and things like that later, but this definitely is more like a tech demo for what this game could be.
Thank you for your comment!
- Skye