Play game
Fisherman's Fate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #326 | 2.546 | 3.600 |
Audio | #371 | 1.980 | 2.800 |
Overall | #425 | 1.838 | 2.600 |
Gameplay | #433 | 1.697 | 2.400 |
Innovation | #434 | 1.697 | 2.400 |
Theme interpretation | #443 | 1.697 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/skyreep/fishermans-fate/
Leave a comment
Log in with itch.io to leave a comment.
Comments
I definitely didn't expect to boot into a PLATORMER when loading a FISHING game XD
Some small QoL would be nice, more settings to reduce/remove motion blur (it's especially distracting when running/jumping), and subtitle. My laptop seemed to overheat so I can't try for too long but I adore the direction of the game going in, great job!
Thanks for the comment! I tried to add subtitles to the video files, but that seems to be really finicky in Unreal's movie editor. I may give it another go at some point in the near future :)
As for the motion blur; I hear you. I've not looked into that sort of setting but I'd LOVE for a way to turn it off myself. It strains my eyes too much lol
- Skye (General Development/3D Artist)
A new update has been pushed to fix several game breaking bugs. Please see our recent devlog on the game's main page for details. Thank you to everyone who has played Fisherman's Fate!
The overall gameplay is smooth, it's just a bit difficult for me, but overall it's a good game. Nice job :)
A recent update that overhauled a decent amount of the game got pushed 2 days ago. Highly recommend you go back and check it out again! Thanks!
- Skye (General Development/3D Artist)
This fisherman can parkour like a mfer
Thanks for the comment! We made some recent QoL changes and big updates to the game, and would love if you'd come back and check it out again!
- Skye (General Development/3D Artist)
Game looks cool. It might need some more polish. Overall great idea
We did a major update just a couple days ago that added a LOT of polish and QoL changes. It'd be great if you came back and checked it out again! Thank you!
- Skye (General Development/3D Artist)
Starting area was looking good but I could not do any platforming. I was overshooting or undershooting all time and could not swing to the other side of the first wall.
Our apologies, honestly. We had another version that we were attempting to build, but we just ran into a really stupid issue that wouldn't let us build the game, so had to go with an older build. Alas, we should have a new build posted later today as a major update with several bug fixes and QoL improvements.
- Skye
The major update I promised finally got pushed and published a couple days ago. Please come and take a look! Lots of QoL and major updates! Thank you!
- Skye (General Development/3D Artist)
There was a lot of improvements and with more tinkering controls could be fluid. At this state there are a lot of stuff and it was a little overwhelming. Maybe a gradual increase in more controls would be better.
You need to take care of edges and nudges when making a platformer game. I pass this part like this. Also I have no idea what those icons mean.
I could not get to the timed stone door in time and at some point game decided I played too long and put me in a constant death loop.
Overall could be a good 3d plat former if more time given to development. I improved my ratings since this game improved a lot.