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Fortstudios

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A member registered Apr 17, 2017 · View creator page →

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Apologies for the late reply, I was looking through my project files and I can't seem to find the project file for this software.

Ok, I will find that and get it posted

Hello, are you looking for any specific part of the project code?

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https://itch.io/jam/yogscast-game-jam-2020/rate/845104 Here is my submission

Thank you for playing my game. It does get crazy, after x amount spawn the spawn timer drops by a second. I did like the big horde but I guess it can be over powering. For the ammo I could try a system where your ammo replenishes over time, kinda like plasma rifles in other games have it slowly recharge/replenish constantly. I will need to try that out when I get some free time.

Thanks for playing, I wanted to balance the amount the stand gave a bit more but I ran out of time, with hit boxes if the snowmen hit the sleigh or if you shoot the sleigh you also take damage, the plan was to have a separate health bar for the sleigh and the player to make that mechanic a bit more obvious. But didn't get around to doing that either. All possible future additions.

I see, I thought you had to hunt the aliens and dodge the humans. I will check out the new version once I have gone through some more game jam submissions.

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Very good, good concept, like the pixel art. Main improvement would be AI that follow you around walls, would really get the player running and thinking about tactics, guess time was the reason for that, understandable. Also like that you can shoot the other players, I played solo but if I was playing with my friends, I would totally hunt them down as well, would be good if the other players drop ammo when you kill them, nice reason to go for other players too. Fun game.

Really fun mechanics of using two different input types to work your way through the map, pretty fun game.

Good game, great dialogue. It was very funny. It was indeed quite a surprising ending.

https://itch.io/jam/yogscast-game-jam-2020/rate/845104 Here is my submission.

Jumping felt a bit floaty to me, but the art was awesome, the added paralax effect in the background gives depth which is nice. Fun to play, the modifiers are a great addition.

https://itch.io/jam/yogscast-game-jam-2020/rate/845104 Here is mine, I will check yours out now :)

Controls were a little hard to figure out at first, guess I should have read the description. But once I looked them up, was pretty fun, good concept of having to move between layers to get to your destination.

Nice range of different games, the joust one threw me off, but got it in the end, good references and great music. Really good game.

Really good game, like the art and the animations and the music fits it well. Good job.

Pretty good game, died quite a bit, guess I need to get better at not landing on the enemies. Like the method of upgrading, could rarely afford anything but there seemed to be a good selection of upgrades. Really like the animations too.

https://itch.io/jam/yogscast-game-jam-2020/rate/845104  Here is my submission.

https://itch.io/jam/yogscast-game-jam-2020/rate/845104 If you got some time, check out my submission.

Personally for me the red is a bit much, but apart from that the controls are smooth, music is great and the pixel art, retro feel is great too, Really fun game.

Great story, the dialogue was written so well. Artwork looks amazing. I would definitely play more adventures of the riddle bros. Really great game.

Really good game, didn't have anyone to test it with so I played both characters, but I could imagine me and my friends trolling each other with some pretty bad or good placed items, depending on which way you look at the placement.

Really good game, didn't have anyone to test it with so I played both characters, but I could imagine me and my friends trolling each other with some pretty bad or good placed items, depending on which way you look at the placement.

Really nice art style, love the Yogs references. Was a bit confused in the first house as I thought I needed to do stuff in each of the houses before Christmas arrived, but quickly figured it out and had fun exploring the houses.

Occasionally got stuck on 0.34% loading but nothing a quick refresh couldn't fix. The models are great and I really like the sound effects. The controls felt janky and weird at first but after a few levels I got used to them and turning feels much smoother. Really good game.

https://itch.io/jam/yogscast-game-jam-2020/rate/845104#post-2281976 Here is my submission, I will check yours out now.

I see that is a cool spell, didn't know they cast it on me, is there a marker or notification to say you have the debuff, I was too busy focusing on the enemies when it happened?

Thank you for playing my game, I agree with your point on the upgrade system, I wanted a system where once you killed a certain amount of enemies, you upgraded your gun style, so from pistol to shotgun, up to assault rifles, possibly a mini gun, would need to scale the enemy drops at the same time or ammo would go in the blink of an eye. But I didn't have time to add that and also didn't want to force the player down a gun play style route they might not enjoy. I could possibly have another stand or maybe interact with the sleigh to change guns once you unlock them. Definitely want to add more to this game in the future, won't be a full game but a few extra features and some balancing would be nice to add.

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Nice game, would have been nice to have a visual effect to know when the player has hit an enemy, like a particle effect or slightly changed sprite. Really good, like the spell assortment. But by wave 11 I couldn't even shoot anymore, my bullets just stopped firing. Just a small easy fix, the rest of the game was good.

https://itch.io/jam/yogscast-game-jam-2020/rate/845104 Here is my submission :)

Not my kind of game, but after a few to many 0 opened attempts got a 3 opened win, the graphics are awesome.

https://itch.io/jam/yogscast-game-jam-2020/rate/845104 Here is my submission :)

If you go to your game through your page it will say on the top right if it is submitted to the jam

Have you tried refreshing the page after the game was published?

What issues are you having with publishing?

Thank you for playing my game, I am glad you enjoyed it. The cats are pretty crazy, I had four in one garden blocking me from getting to a door at one point.

Unity

Thank you playing my game, I was thinking about the markers and if I did it, it would be something subtle like changing the doors to have letter boxes and changing the graphic to have mail hanging out of them once they have been delivered. But I do prefer the idea of having to keep track of where you have been as you are going, I just feel with more roads and a more complex map layout that it might be harder to keep track.

House variants are on the list, to also give the town a bit more character, land marks sound good or even having different houses have different garden layouts so that could be used as a reminder. The FPS issues are still high on the priority list, I have got plans in mind to add quality sliders and settings to try reduce lag and reduce the AI count, I also want to add an FPS counter to track different areas of the map in case one area is creating more lag than the others.

It is always good to see what other people/teams put into their game, my estimated work hours would be between 85-95, half of the last day was just playing the game and trying to break it to find bugs.

In unity it is called Occlusion Culling, only stuff in the camera view is rendered, it is not enabled by default but it is built in, just adding a few objects, changing a few settings and pressing a bake button. I set it up and baked the occlusion culling as well as baked the scene lighting, I am sure there are other ways to optimize the game, but I just can't think of them at the moment. I guess pausing the AI movement calculation if they are beyond a certain distance from the player, but tracking the distance to each cat from the player might add to the issue as much as it fixes. Definitely worth testing though.