Cheers, I'll try it again!
FormaPraxis
Creator of
Recent community posts
Hey, thanks for playing,!
Yeah, I'm not sure if it's a bug or feature to be honest. I like the idea that boosting allows you to catch up with cannon shots (and hear them too), but touching them is just as deadly for you as it is for the satellites. As for the asteroids, they're too dense to be blown up and just move.
Hey, I wondered if you were going to turn up! Yeah, I pulled a lot of late nights this week trying to piece this together, thanks for giving it a go. I spent ages tweaking the flight controls and physics, hoping to use it as a basis for something even bigger down the line, like a low-poly Elite:Dangerous or something!
I felt that if it became too hard too fast, people might lose interest, but I guess the same could be said from having it too easy as well. Its hard trying to hit that balance.
I get that the stun weapon is weak, but my god, my hand is cramping up from clicking. Level 3 was better once you could add several "++++++", but having to click the console to type that, hold "+" for a second or two, hit enter, and click and enemy, over and over, got really tiring. Couldn't get past lvl 3...
Oh man, I really love this game, great use of the limitation!. Fast paced, controls feel nice. Not sure about the "up up down down" / "left right left right" bit as well as pressing "R" to switch though.
Enemies in the 3D section seem to take too long to spawn. Also, your "F5" to main menu shortcut doesn't work in browsers... because it refreshes the browser!
Interesting take on "cheating", to "cheat death". Love the idea of stealing energy from enemy weapon fire though, brilliant. Controls feel a little sluggish though, how about either increasing the acceleration of the ship, or giving an option to use the mouse movement to control the left/right of the ship?
Hey, here's a link to my entry SATELLITE HUNTER, I'll be checking out yours in just a moment!
The bullet game objects do despawn after a while, but I found having them get destroyed too soon meant that you couldn't do long-distance trick shots from across the map (which gets bigger with every level).
The cheat text was in fact bigger at one stage, but like you said, I didn't want to make it too easy to find! But again, I'll agree that 15 levels for such a short-factor game was excessive, but I really wanted to ramp up the difficulty steadily, not immediately.
I'm glad you found the same technique as me though, the asteroid spawn range is always larger than the satellite spawn range, so generally staying in the middle of the maps give you a good view if you turn enough! Thanks for playing!
Thank you so much! I know it’s not anything original or particularly special, but it’s a game where I did it myself following a tutorial and got a working game for the first time ever, so I had to share it!
That, I’ve jumped straight into a 7 day game jam, and I’ve had to learn ALOT more, and quickly. Watch this space, uploading my first OC game tomorrow! 😅
Because I've had 7 days, I've been trying to make every asset from scratch. Been learning Blender alongside Unity for asset models, and using SFXR to generate sounds (SFXR creator will get credited!). BG music is also mine, just threw together some simple rhythms in FL studio. I'm so friggin' tired! Haha
To everyone-
I've VERY new to Blender, Unity and C# programming language. Like... less than a week new.
I've made 1 short game so far (KYUBE) base on a Brackeys tutorial, so this is my first time taking part in a Jam, and my first attempt at an original game.
To anyone else who's nervous, don't sweat it, it's not life or death and there's always more Jams!
So good luck to everyone taking part!
To the Pro's
Got any tips that you might want to share? Maybe suggestions to help getting around/through the "Cheat" limitation?