That's entirely up to your table tbh. I always play with it being this In Character But Kind of Ignored thing. Frankly, it's VERY much our "newtype" style thing.
Nova
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thanks so much for the kind words! I haven't played RIG but I'm gonna check it out~
The final version of the game does have progression, but it's pretty limited since it's not the focus of the story.
For refrains, it varies! As written, whatever the player wants to happen simply happens, but we always want to respect consequences and make sure things are impactful so it shouldn't be a "get out of jail free" card. Sometimes I ask for a roll, but that's very limited. If someone were to use a refrain to fight a rival, I'd count it as a success but wouldn't necessarily have that mean a condition. As an example, I've had a player use a refrain to steal a Rival's weapon before. But I've also let a player use a refrain to keep their character from dying- basically lowering it to maxed-out condition tracks & a destroyed Dragon.
Hey, y'all! Jam and I have both tried to access the link but it goes to a 404. We've tried signing out & back in as you suggested, but no luck. Same for accessing from multiple devices. It seems that the link in question just doesn't work?
Neither of us have the bundle on our "bundles you're a part of" page, either, so we can't directly approve it.
Glad you're enjoying the game, Trapture!
We don't have plans to upload a single-pages or print-friendly version of this game at this point (those efforts are going towards current projects (and secret GUN&SLINGER future work)).
If you're looking for printable reference materials like you mentioned in the Discord, I recommend using the foldable character sheets!
Hey hi hello! This is definitely one of those things that I'd design a bit differently nowadays, or at least present better in the text. The whole game is definitely designed with a bit too much "inside baseball"/assumptions made about peoples' familiarity with mechanics and it ends up asking for more lifting than I'd like.
That said, the explanations are there, they're just a bit tucked away on like a single page and then somewhere separate- so it's a bit hard to follow. Success & failure are basically you either pay the cost or don't, and do the thing or don't accordingly. Major success is a "crit" with a pair of aces, and there are some extra benefits you get as a result.
Mixed Successes only come from Bargains- if you don't want to, or can't, succeed a Check the Maestro can instead make an offer for a middle-ground; you can give me something else, and in exchange you won't totally fail the check.
It's all very much designed to ask the Maestro to make some decisions based on what they think feels best, and to be interpreted.
I hope this helps! Last thing I'd say is our Discord has a spot to talk about G&S, so you could totally swing by and chat mechanics and stuff in there~ https://bytes.rip/discord


































