Recent community posts
Was a really fun game. The only down side for me was there was no tire sliding sound or destruction sounds. That would of made it awesome! But it was still a very fun game to play.
(Please only click the video if you're interested in watching my play through. Thanks.
Video Length 12:57)
Really enjoyed your game! Suspenseful, dark, creepy and has a real message. Well done! Side note: your door handle feel off in the game... XD
(Please only click the video if you're interested in watching my play through.
Video Length 25:29)
Very cool. Has some real potential. I just wish I could of finished it. I only was able to collect 16 roses. Others I was right next to them and I couldn't grab them. If you fix it or if I missed something let me know and I'll give it another go. I would like to to know what the ending is. XD
Super fun and crazy game. I'll for sure be coming back to play the finished or updated version. I want to know what's in the box!! (you did me dirty telling me I could open it then leaving me hanging like that! XD)
Couple side notes:
1: I apparently made such a man BLT my sandwich blew right throw my plate! XD
2: Cardboard the cats rocket ship feel through the floor half way, but luckily he still cleared the tower and made a safe trip to space!
Other then that awesome game!
Thank you I appreciate it! And no problem. I've done some game development myself and I know how challenging it can be (I even released a mobile game that got over 50,000 downloads a few years back). You guys need anything else reviewed or replayed when you get more done you know where to find me! XD
I think the game elements work well. I have done some game dev myself and I know how challenging things can be to get just right. Things that I would personally adjust are:
1: The head collision maybe a little to, "grabby". There was a couple times I was close to the pillow but not touching it and it just "sucked" me right to it. Not sure if you have collision spheres or using distance function to calculate the distance between the two but to me feels like a little more leniency could be there.
2: And the level with all the pots lined up in the center and the 2 moving pillows. Maybe a hint after the player hits a maximum try count the game maybe says something like "careful hitting the pots" or something. Just a little "Oh, ok" moment so the player doesn't get to frustrated and quit.
Just small things like that (in my opinion) would make the game a little more fun. And just so I'm clear, I'm in no way bashing this game I had a lot of fun playing it. Just one dev to another on my thoughts.
Thanks for the comment on my post!!